using JetBrains.Annotations; using System; using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.UI; public class LevelSTHP : LevelBase { public Text[] values; protected override void Awake() { base.Awake(); } protected override void Start() { base.Start(); } public override void StartGame() { area.SetActive(true); cameraPanel.SetActive(true); view.SetActive(true); minMap.SetActive(true); TaskBase.Instacne.FinishTask(0); } public override void setArea(int index) { base.setArea(index); switch (curArea) { case 0: values[0].text = "50%"; values[1].text = "9km"; values[2].text = "35ug"; values[3].text = "50dB"; break; case 1: values[0].text = "47%"; values[1].text = "12km"; values[2].text = "35ug"; values[3].text = "50dB"; break; case 2: values[0].text = "57%"; values[1].text = "11km"; values[2].text = "35ug"; values[3].text = "50dB"; break; case 3: values[0].text = "56%"; values[1].text = "8km"; values[2].text = "35ug"; values[3].text = "50dB"; break; case 4: values[0].text = "42"; values[1].text = "13km"; values[2].text = "35ug"; values[3].text = "50dB"; break; case 5: values[0].text = "67%"; values[1].text = "7km"; values[2].text = "35ug"; values[3].text = "45dB"; break; case 6: values[0].text = "60%"; values[1].text = "8km"; values[2].text = "35ug"; values[3].text = "40dB"; break; } } }