using DG.Tweening; using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.UI; public class LevelSTHPTask : TaskBase { protected override void Awake() { base.Awake(); } protected override void Start() { base.Start(); } protected override void Update() { if (gameEnd) return; shou.transform.position = points[curIndex].position + Vector3.down * 10; } }