using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.UI; public class EmitValue : MonoBehaviour { public InputField xxl; public InputField pldx; public InputField ddcs; public LookImg lookImg; public GameObject errtip; float xxlvalue; float pldxvalue; float ddcsvalue; void Awake() { xxl.onValueChanged.AddListener((string value) => { xxlvalue = float.Parse(value); }); pldx.onValueChanged.AddListener((string value) => { pldxvalue = float.Parse(value); }); ddcs.onValueChanged.AddListener((string value) => { ddcsvalue = float.Parse(value); }); GetComponent