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22 lines
545 B

using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class WindowBase : MonoBehaviour
{
public List<GameObject> _activeList = new List<GameObject>();
public List<GameObject> _notActiveList = new List<GameObject>();
public virtual void Init()
{
for (int i = 0; i < _activeList.Count; i++)
{
_activeList[i].SetActive(true);
}
for (int i = 0; i < _notActiveList.Count; i++)
{
_notActiveList[i].SetActive(false);
}
}
}