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27 lines
465 B

using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class StartState : GameState
{
public override void OnGameStateEnter()
{
GameRoot.Instance.StartWnd.SetActive(true);
}
public override void OnGameStateExit()
{
GameRoot.Instance.StartWnd.SetActive(false);
}
public override void OnGameStateUpdate()
{
}
public override void ResetState()
{
}
}