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66 lines
1.4 KiB
66 lines
1.4 KiB
using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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public class ZoneUI : MonoBehaviour
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{
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public Camera _camera;
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public Transform target;
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public Vector3 offset=Vector3.zero;
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private Vector3 startScale;
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public bool isScreen = true;
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public bool isCameraDistance = false;
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private float distanceScale;
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Vector3 pos;
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private void Start()
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{
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if (_camera == null)
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{
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_camera = GameObject.FindGameObjectWithTag("MainCamera").GetComponent<Camera>();
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}
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startScale = transform.localScale;
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}
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public void Update()
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{
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if (isScreen)
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{
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if (isCameraDistance)
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{
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distanceScale = Vector3.Distance(_camera.transform.position, target.transform.position) * Level3Manager.Instance.KuangDistanceValue;
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pos = _camera.WorldToScreenPoint(target.position);
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this.transform.localScale = distanceScale * startScale;
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}
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else
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{
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pos = _camera.WorldToScreenPoint(target.position);
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}
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}
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else
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{
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pos = target.position;
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transform.localScale = startScale;
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transform.LookAt(_camera.transform);
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}
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transform.position = pos + offset;
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//transform.LookAt(_camera.transform);
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}
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}
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