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872 B

using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.UI;
using System;
public class Anomaly : MonoBehaviour
{
public GameObject errTip;
public GameObject nextBtn;
public int anomaly;//异常区域
void Start()
{
GetComponent<Button>().onClick.AddListener(()=> {
TaskBase.Instacne.FinishTask(2);
if (LevelBase.Instance.curArea == anomaly)
{
TaskBase.Instacne.FinishTask(4);
nextBtn.SetActive(true);
transform.parent.gameObject.SetActive(false);
}
else {
errTip.SetActive(true);
errTip.GetComponentInChildren<Text>().text = "未检测到异常";
}
});
}
// Update is called once per frame
void Update()
{
}
}