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21 lines
522 B

using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.UI;
public class Click : MonoBehaviour
{
void Start()
{
GetComponent<Button>().onClick.AddListener(()=> {
if (transform.GetChild(0).gameObject.activeInHierarchy)
{
return;
}
TaskBase.Instacne.FinishTask(6);
LevelBase.Instance.abnormalCount++;
transform.GetChild(0).gameObject.SetActive(true);
});
}
}