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using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.UI;
public class Area : MonoBehaviour
{
public Transform areaPoint;
public RenderTexture texture;
public RawImage image;
void Start()
{
GetComponent<Button>().onClick.AddListener(() => {
image.texture = texture;
for (int i=0;i< transform.parent.childCount;i++) {
transform.parent.GetChild(i).GetChild(1).gameObject.SetActive(false);
}
transform.parent.GetChild(LevelBase.Instance.curArea).GetChild(1).gameObject.SetActive(true);
});
}
void Update()
{
GetComponent<RectTransform>().position = Camera.main.WorldToScreenPoint(areaPoint.position);
}
}