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32 lines
749 B
32 lines
749 B
using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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public class BuShuState : GameState
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{
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public override void OnGameStateEnter()
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{
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GameRoot.Instance.menuWindow.gameObject.SetActive(true);
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GameRoot.Instance.infoWindow.gameObject.SetActive(true);
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GameRoot.Instance.infoWindow.miniMap.SetActive(true);
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}
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public override void OnGameStateExit()
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{
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GameRoot.Instance.menuWindow.gameObject.SetActive(false);
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GameRoot.Instance.infoWindow.gameObject.SetActive(false);
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GameRoot.Instance.infoWindow.miniMap.SetActive(false);
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}
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public override void OnGameStateUpdate()
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{
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}
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public override void ResetState()
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{
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}
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}
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