You can not select more than 25 topics
Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.
120 lines
4.5 KiB
120 lines
4.5 KiB
6 months ago
|
|
||
|
import sys
|
||
|
import cfg
|
||
|
import random
|
||
|
import pygame
|
||
|
from tkinter import Tk, messagebox
|
||
|
|
||
|
|
||
|
'''
|
||
|
Function:
|
||
|
按钮类
|
||
|
Initial Args:
|
||
|
--x, y: 按钮左上角坐标
|
||
|
--width, height: 按钮宽高
|
||
|
--text: 按钮显示的文字
|
||
|
--fontpath: 字体路径
|
||
|
--fontsize: 字体大小
|
||
|
--fontcolor: 字体颜色
|
||
|
--bgcolors: 按钮背景颜色
|
||
|
--is_want_to_be_selected: 按钮是否想被玩家选中
|
||
|
--screensize: 软件屏幕大小
|
||
|
'''
|
||
|
class Button(pygame.sprite.Sprite):
|
||
|
def __init__(self, x, y, width, height, text, fontpath, fontsize, fontcolor, bgcolors, edgecolor, edgesize=1, is_want_to_be_selected=True, screensize=None, **kwargs):
|
||
|
pygame.sprite.Sprite.__init__(self)
|
||
|
self.rect = pygame.Rect(x, y, width, height)
|
||
|
self.text = text
|
||
|
self.font = pygame.font.Font(fontpath, fontsize)
|
||
|
self.fontcolor = fontcolor
|
||
|
self.bgcolors = bgcolors
|
||
|
self.edgecolor = edgecolor
|
||
|
self.edgesize = edgesize
|
||
|
self.is_want_tobe_selected = is_want_to_be_selected
|
||
|
self.screensize = screensize
|
||
|
'''自动根据各种情况将按钮绑定到屏幕'''
|
||
|
def draw(self, screen, mouse_pos):
|
||
|
# 鼠标在按钮范围内
|
||
|
if self.rect.collidepoint(mouse_pos):
|
||
|
# --不想被选中
|
||
|
if not self.is_want_tobe_selected:
|
||
|
while self.rect.collidepoint(mouse_pos):
|
||
|
self.rect.left, self.rect.top = random.randint(0, self.screensize[0]-self.rect.width), random.randint(0, self.screensize[1]-self.rect.height)
|
||
|
pygame.draw.rect(screen, self.bgcolors[0], self.rect, 0)
|
||
|
pygame.draw.rect(screen, self.edgecolor, self.rect, self.edgesize)
|
||
|
# 鼠标不在按钮范围内
|
||
|
else:
|
||
|
pygame.draw.rect(screen, self.bgcolors[1], self.rect, 0)
|
||
|
pygame.draw.rect(screen, self.edgecolor, self.rect, self.edgesize)
|
||
|
text_render = self.font.render(self.text, True, self.fontcolor)
|
||
|
fontsize = self.font.size(self.text)
|
||
|
screen.blit(text_render, (self.rect.x+(self.rect.width-fontsize[0])/2, self.rect.y+(self.rect.height-fontsize[1])/2))
|
||
|
|
||
|
|
||
|
'''在指定位置显示文字'''
|
||
|
def showText(screen, text, position, fontpath, fontsize, fontcolor, is_bold=False):
|
||
|
font = pygame.font.Font(fontpath, fontsize)
|
||
|
font.set_bold(is_bold)
|
||
|
text_render = font.render(text, True, fontcolor)
|
||
|
screen.blit(text_render, position)
|
||
|
|
||
|
|
||
|
'''主函数'''
|
||
|
def main():
|
||
|
# 初始化
|
||
|
pygame.init()
|
||
|
screen = pygame.display.set_mode(cfg.SCREENSIZE, 0, 32)
|
||
|
pygame.display.set_icon(pygame.image.load(cfg.ICON_IMAGE_PATH))
|
||
|
pygame.display.set_caption('来自一位喜欢你的小哥哥')
|
||
|
# 背景音乐
|
||
|
pygame.mixer.music.load(cfg.BGM_PATH)
|
||
|
pygame.mixer.music.play(-1, 30.0)
|
||
|
# biu爱心那个背景图片
|
||
|
bg_image = pygame.image.load(cfg.BG_IMAGE_PATH)
|
||
|
bg_image = pygame.transform.smoothscale(bg_image, (150, 150))
|
||
|
# 实例化两个按钮
|
||
|
button_yes = Button(x=20, y=cfg.SCREENSIZE[1]-70, width=120, height=35,
|
||
|
text='好呀', fontpath=cfg.FONT_PATH, fontsize=15, fontcolor=cfg.BLACK, edgecolor=cfg.SKYBLUE,
|
||
|
edgesize=2, bgcolors=[cfg.DARKGRAY, cfg.GAINSBORO], is_want_to_be_selected=True, screensize=cfg.SCREENSIZE)
|
||
|
button_no = Button(x=cfg.SCREENSIZE[0]-140, y=cfg.SCREENSIZE[1]-70, width=120, height=35,
|
||
|
text='算了吧', fontpath=cfg.FONT_PATH, fontsize=15, fontcolor=cfg.BLACK, edgecolor=cfg.DARKGRAY,
|
||
|
edgesize=1, bgcolors=[cfg.DARKGRAY, cfg.GAINSBORO], is_want_to_be_selected=False, screensize=cfg.SCREENSIZE)
|
||
|
# 是否点击了好呀按钮
|
||
|
is_agree = False
|
||
|
# 主循环
|
||
|
clock = pygame.time.Clock()
|
||
|
while True:
|
||
|
# --背景图片
|
||
|
screen.fill(cfg.WHITE)
|
||
|
screen.blit(bg_image, (cfg.SCREENSIZE[0]-bg_image.get_height(), 0))
|
||
|
# --鼠标事件捕获
|
||
|
for event in pygame.event.get():
|
||
|
if event.type == pygame.QUIT:
|
||
|
# ----没有点击好呀按钮之前不许退出程序
|
||
|
if is_agree:
|
||
|
pygame.quit()
|
||
|
sys.exit()
|
||
|
elif event.type == pygame.MOUSEBUTTONDOWN and event.button:
|
||
|
if button_yes.rect.collidepoint(pygame.mouse.get_pos()):
|
||
|
button_yes.is_selected = True
|
||
|
root = Tk()
|
||
|
root.withdraw()
|
||
|
messagebox.showinfo('', '❤❤❤么么哒❤❤❤')
|
||
|
root.destroy()
|
||
|
is_agree = True
|
||
|
# --显示文字
|
||
|
showText(screen=screen, text='小姐姐, 我观察你很久了', position=(40, 50),
|
||
|
fontpath=cfg.FONT_PATH, fontsize=25, fontcolor=cfg.BLACK, is_bold=False)
|
||
|
showText(screen=screen, text='做我女朋友好不好?', position=(40, 100),
|
||
|
fontpath=cfg.FONT_PATH, fontsize=25, fontcolor=cfg.BLACK, is_bold=True)
|
||
|
# --显示按钮
|
||
|
button_yes.draw(screen, pygame.mouse.get_pos())
|
||
|
button_no.draw(screen, pygame.mouse.get_pos())
|
||
|
# --刷新
|
||
|
pygame.display.update()
|
||
|
clock.tick(60)
|
||
|
|
||
|
|
||
|
'''run'''
|
||
|
if __name__ == '__main__':
|
||
|
main()
|