diff --git a/love.py b/love.py new file mode 100644 index 0000000..0557db6 --- /dev/null +++ b/love.py @@ -0,0 +1,120 @@ + +import sys +import cfg +import random +import pygame +from tkinter import Tk, messagebox + + +''' +Function: + 按钮类 +Initial Args: + --x, y: 按钮左上角坐标 + --width, height: 按钮宽高 + --text: 按钮显示的文字 + --fontpath: 字体路径 + --fontsize: 字体大小 + --fontcolor: 字体颜色 + --bgcolors: 按钮背景颜色 + --is_want_to_be_selected: 按钮是否想被玩家选中 + --screensize: 软件屏幕大小 +''' +class Button(pygame.sprite.Sprite): + def __init__(self, x, y, width, height, text, fontpath, fontsize, fontcolor, bgcolors, edgecolor, edgesize=1, is_want_to_be_selected=True, screensize=None, **kwargs): + pygame.sprite.Sprite.__init__(self) + self.rect = pygame.Rect(x, y, width, height) + self.text = text + self.font = pygame.font.Font(fontpath, fontsize) + self.fontcolor = fontcolor + self.bgcolors = bgcolors + self.edgecolor = edgecolor + self.edgesize = edgesize + self.is_want_tobe_selected = is_want_to_be_selected + self.screensize = screensize + '''自动根据各种情况将按钮绑定到屏幕''' + def draw(self, screen, mouse_pos): + # 鼠标在按钮范围内 + if self.rect.collidepoint(mouse_pos): + # --不想被选中 + if not self.is_want_tobe_selected: + while self.rect.collidepoint(mouse_pos): + self.rect.left, self.rect.top = random.randint(0, self.screensize[0]-self.rect.width), random.randint(0, self.screensize[1]-self.rect.height) + pygame.draw.rect(screen, self.bgcolors[0], self.rect, 0) + pygame.draw.rect(screen, self.edgecolor, self.rect, self.edgesize) + # 鼠标不在按钮范围内 + else: + pygame.draw.rect(screen, self.bgcolors[1], self.rect, 0) + pygame.draw.rect(screen, self.edgecolor, self.rect, self.edgesize) + text_render = self.font.render(self.text, True, self.fontcolor) + fontsize = self.font.size(self.text) + screen.blit(text_render, (self.rect.x+(self.rect.width-fontsize[0])/2, self.rect.y+(self.rect.height-fontsize[1])/2)) + + +'''在指定位置显示文字''' +def showText(screen, text, position, fontpath, fontsize, fontcolor, is_bold=False): + font = pygame.font.Font(fontpath, fontsize) + font.set_bold(is_bold) + text_render = font.render(text, True, fontcolor) + screen.blit(text_render, position) + + +'''主函数''' +def main(): + # 初始化 + pygame.init() + screen = pygame.display.set_mode(cfg.SCREENSIZE, 0, 32) + pygame.display.set_icon(pygame.image.load(cfg.ICON_IMAGE_PATH)) + pygame.display.set_caption('来自一位喜欢你的小哥哥') + # 背景音乐 + pygame.mixer.music.load(cfg.BGM_PATH) + pygame.mixer.music.play(-1, 30.0) + # biu爱心那个背景图片 + bg_image = pygame.image.load(cfg.BG_IMAGE_PATH) + bg_image = pygame.transform.smoothscale(bg_image, (150, 150)) + # 实例化两个按钮 + button_yes = Button(x=20, y=cfg.SCREENSIZE[1]-70, width=120, height=35, + text='好呀', fontpath=cfg.FONT_PATH, fontsize=15, fontcolor=cfg.BLACK, edgecolor=cfg.SKYBLUE, + edgesize=2, bgcolors=[cfg.DARKGRAY, cfg.GAINSBORO], is_want_to_be_selected=True, screensize=cfg.SCREENSIZE) + button_no = Button(x=cfg.SCREENSIZE[0]-140, y=cfg.SCREENSIZE[1]-70, width=120, height=35, + text='算了吧', fontpath=cfg.FONT_PATH, fontsize=15, fontcolor=cfg.BLACK, edgecolor=cfg.DARKGRAY, + edgesize=1, bgcolors=[cfg.DARKGRAY, cfg.GAINSBORO], is_want_to_be_selected=False, screensize=cfg.SCREENSIZE) + # 是否点击了好呀按钮 + is_agree = False + # 主循环 + clock = pygame.time.Clock() + while True: + # --背景图片 + screen.fill(cfg.WHITE) + screen.blit(bg_image, (cfg.SCREENSIZE[0]-bg_image.get_height(), 0)) + # --鼠标事件捕获 + for event in pygame.event.get(): + if event.type == pygame.QUIT: + # ----没有点击好呀按钮之前不许退出程序 + if is_agree: + pygame.quit() + sys.exit() + elif event.type == pygame.MOUSEBUTTONDOWN and event.button: + if button_yes.rect.collidepoint(pygame.mouse.get_pos()): + button_yes.is_selected = True + root = Tk() + root.withdraw() + messagebox.showinfo('', '❤❤❤么么哒❤❤❤') + root.destroy() + is_agree = True + # --显示文字 + showText(screen=screen, text='小姐姐, 我观察你很久了', position=(40, 50), + fontpath=cfg.FONT_PATH, fontsize=25, fontcolor=cfg.BLACK, is_bold=False) + showText(screen=screen, text='做我女朋友好不好?', position=(40, 100), + fontpath=cfg.FONT_PATH, fontsize=25, fontcolor=cfg.BLACK, is_bold=True) + # --显示按钮 + button_yes.draw(screen, pygame.mouse.get_pos()) + button_no.draw(screen, pygame.mouse.get_pos()) + # --刷新 + pygame.display.update() + clock.tick(60) + + +'''run''' +if __name__ == '__main__': + main() \ No newline at end of file