import sys import cfg import random import pygame from tkinter import Tk, messagebox ''' Function: 按钮类 Initial Args: --x, y: 按钮左上角坐标 --width, height: 按钮宽高 --text: 按钮显示的文字 --fontpath: 字体路径 --fontsize: 字体大小 --fontcolor: 字体颜色 --bgcolors: 按钮背景颜色 --is_want_to_be_selected: 按钮是否想被玩家选中 --screensize: 软件屏幕大小 ''' class Button(pygame.sprite.Sprite): def __init__(self, x, y, width, height, text, fontpath, fontsize, fontcolor, bgcolors, edgecolor, edgesize=1, is_want_to_be_selected=True, screensize=None, **kwargs): pygame.sprite.Sprite.__init__(self) self.rect = pygame.Rect(x, y, width, height) self.text = text self.font = pygame.font.Font(fontpath, fontsize) self.fontcolor = fontcolor self.bgcolors = bgcolors self.edgecolor = edgecolor self.edgesize = edgesize self.is_want_tobe_selected = is_want_to_be_selected self.screensize = screensize '''自动根据各种情况将按钮绑定到屏幕''' def draw(self, screen, mouse_pos): # 鼠标在按钮范围内 if self.rect.collidepoint(mouse_pos): # --不想被选中 if not self.is_want_tobe_selected: while self.rect.collidepoint(mouse_pos): self.rect.left, self.rect.top = random.randint(0, self.screensize[0]-self.rect.width), random.randint(0, self.screensize[1]-self.rect.height) pygame.draw.rect(screen, self.bgcolors[0], self.rect, 0) pygame.draw.rect(screen, self.edgecolor, self.rect, self.edgesize) # 鼠标不在按钮范围内 else: pygame.draw.rect(screen, self.bgcolors[1], self.rect, 0) pygame.draw.rect(screen, self.edgecolor, self.rect, self.edgesize) text_render = self.font.render(self.text, True, self.fontcolor) fontsize = self.font.size(self.text) screen.blit(text_render, (self.rect.x+(self.rect.width-fontsize[0])/2, self.rect.y+(self.rect.height-fontsize[1])/2)) '''在指定位置显示文字''' def showText(screen, text, position, fontpath, fontsize, fontcolor, is_bold=False): font = pygame.font.Font(fontpath, fontsize) font.set_bold(is_bold) text_render = font.render(text, True, fontcolor) screen.blit(text_render, position) '''主函数''' def main(): # 初始化 pygame.init() screen = pygame.display.set_mode(cfg.SCREENSIZE, 0, 32) pygame.display.set_icon(pygame.image.load(cfg.ICON_IMAGE_PATH)) pygame.display.set_caption('来自一位喜欢你的小哥哥') # 背景音乐 pygame.mixer.music.load(cfg.BGM_PATH) pygame.mixer.music.play(-1, 30.0) # biu爱心那个背景图片 bg_image = pygame.image.load(cfg.BG_IMAGE_PATH) bg_image = pygame.transform.smoothscale(bg_image, (150, 150)) # 实例化两个按钮 button_yes = Button(x=20, y=cfg.SCREENSIZE[1]-70, width=120, height=35, text='好呀', fontpath=cfg.FONT_PATH, fontsize=15, fontcolor=cfg.BLACK, edgecolor=cfg.SKYBLUE, edgesize=2, bgcolors=[cfg.DARKGRAY, cfg.GAINSBORO], is_want_to_be_selected=True, screensize=cfg.SCREENSIZE) button_no = Button(x=cfg.SCREENSIZE[0]-140, y=cfg.SCREENSIZE[1]-70, width=120, height=35, text='算了吧', fontpath=cfg.FONT_PATH, fontsize=15, fontcolor=cfg.BLACK, edgecolor=cfg.DARKGRAY, edgesize=1, bgcolors=[cfg.DARKGRAY, cfg.GAINSBORO], is_want_to_be_selected=False, screensize=cfg.SCREENSIZE) # 是否点击了好呀按钮 is_agree = False # 主循环 clock = pygame.time.Clock() while True: # --背景图片 screen.fill(cfg.WHITE) screen.blit(bg_image, (cfg.SCREENSIZE[0]-bg_image.get_height(), 0)) # --鼠标事件捕获 for event in pygame.event.get(): if event.type == pygame.QUIT: # ----没有点击好呀按钮之前不许退出程序 if is_agree: pygame.quit() sys.exit() elif event.type == pygame.MOUSEBUTTONDOWN and event.button: if button_yes.rect.collidepoint(pygame.mouse.get_pos()): button_yes.is_selected = True root = Tk() root.withdraw() messagebox.showinfo('', '❤❤❤么么哒❤❤❤') root.destroy() is_agree = True # --显示文字 showText(screen=screen, text='小姐姐, 我观察你很久了', position=(40, 50), fontpath=cfg.FONT_PATH, fontsize=25, fontcolor=cfg.BLACK, is_bold=False) showText(screen=screen, text='做我女朋友好不好?', position=(40, 100), fontpath=cfg.FONT_PATH, fontsize=25, fontcolor=cfg.BLACK, is_bold=True) # --显示按钮 button_yes.draw(screen, pygame.mouse.get_pos()) button_no.draw(screen, pygame.mouse.get_pos()) # --刷新 pygame.display.update() clock.tick(60) '''run''' if __name__ == '__main__': main()