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120 lines
4.5 KiB
120 lines
4.5 KiB
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import sys
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import cfg
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import random
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import pygame
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from tkinter import Tk, messagebox
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'''
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Function:
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按钮类
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Initial Args:
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--x, y: 按钮左上角坐标
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--width, height: 按钮宽高
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--text: 按钮显示的文字
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--fontpath: 字体路径
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--fontsize: 字体大小
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--fontcolor: 字体颜色
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--bgcolors: 按钮背景颜色
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--is_want_to_be_selected: 按钮是否想被玩家选中
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--screensize: 软件屏幕大小
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'''
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class Button(pygame.sprite.Sprite):
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def __init__(self, x, y, width, height, text, fontpath, fontsize, fontcolor, bgcolors, edgecolor, edgesize=1, is_want_to_be_selected=True, screensize=None, **kwargs):
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pygame.sprite.Sprite.__init__(self)
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self.rect = pygame.Rect(x, y, width, height)
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self.text = text
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self.font = pygame.font.Font(fontpath, fontsize)
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self.fontcolor = fontcolor
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self.bgcolors = bgcolors
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self.edgecolor = edgecolor
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self.edgesize = edgesize
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self.is_want_tobe_selected = is_want_to_be_selected
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self.screensize = screensize
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'''自动根据各种情况将按钮绑定到屏幕'''
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def draw(self, screen, mouse_pos):
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# 鼠标在按钮范围内
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if self.rect.collidepoint(mouse_pos):
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# --不想被选中
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if not self.is_want_tobe_selected:
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while self.rect.collidepoint(mouse_pos):
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self.rect.left, self.rect.top = random.randint(0, self.screensize[0]-self.rect.width), random.randint(0, self.screensize[1]-self.rect.height)
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pygame.draw.rect(screen, self.bgcolors[0], self.rect, 0)
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pygame.draw.rect(screen, self.edgecolor, self.rect, self.edgesize)
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# 鼠标不在按钮范围内
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else:
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pygame.draw.rect(screen, self.bgcolors[1], self.rect, 0)
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pygame.draw.rect(screen, self.edgecolor, self.rect, self.edgesize)
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text_render = self.font.render(self.text, True, self.fontcolor)
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fontsize = self.font.size(self.text)
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screen.blit(text_render, (self.rect.x+(self.rect.width-fontsize[0])/2, self.rect.y+(self.rect.height-fontsize[1])/2))
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'''在指定位置显示文字'''
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def showText(screen, text, position, fontpath, fontsize, fontcolor, is_bold=False):
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font = pygame.font.Font(fontpath, fontsize)
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font.set_bold(is_bold)
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text_render = font.render(text, True, fontcolor)
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screen.blit(text_render, position)
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'''主函数'''
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def main():
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# 初始化
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pygame.init()
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screen = pygame.display.set_mode(cfg.SCREENSIZE, 0, 32)
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pygame.display.set_icon(pygame.image.load(cfg.ICON_IMAGE_PATH))
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pygame.display.set_caption('来自一位喜欢你的小哥哥')
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# 背景音乐
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pygame.mixer.music.load(cfg.BGM_PATH)
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pygame.mixer.music.play(-1, 30.0)
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# biu爱心那个背景图片
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bg_image = pygame.image.load(cfg.BG_IMAGE_PATH)
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bg_image = pygame.transform.smoothscale(bg_image, (150, 150))
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# 实例化两个按钮
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button_yes = Button(x=20, y=cfg.SCREENSIZE[1]-70, width=120, height=35,
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text='好呀', fontpath=cfg.FONT_PATH, fontsize=15, fontcolor=cfg.BLACK, edgecolor=cfg.SKYBLUE,
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edgesize=2, bgcolors=[cfg.DARKGRAY, cfg.GAINSBORO], is_want_to_be_selected=True, screensize=cfg.SCREENSIZE)
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button_no = Button(x=cfg.SCREENSIZE[0]-140, y=cfg.SCREENSIZE[1]-70, width=120, height=35,
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text='算了吧', fontpath=cfg.FONT_PATH, fontsize=15, fontcolor=cfg.BLACK, edgecolor=cfg.DARKGRAY,
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edgesize=1, bgcolors=[cfg.DARKGRAY, cfg.GAINSBORO], is_want_to_be_selected=False, screensize=cfg.SCREENSIZE)
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# 是否点击了好呀按钮
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is_agree = False
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# 主循环
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clock = pygame.time.Clock()
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while True:
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# --背景图片
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screen.fill(cfg.WHITE)
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screen.blit(bg_image, (cfg.SCREENSIZE[0]-bg_image.get_height(), 0))
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# --鼠标事件捕获
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for event in pygame.event.get():
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if event.type == pygame.QUIT:
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# ----没有点击好呀按钮之前不许退出程序
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if is_agree:
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pygame.quit()
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sys.exit()
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elif event.type == pygame.MOUSEBUTTONDOWN and event.button:
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if button_yes.rect.collidepoint(pygame.mouse.get_pos()):
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button_yes.is_selected = True
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root = Tk()
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root.withdraw()
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messagebox.showinfo('', '❤❤❤么么哒❤❤❤')
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root.destroy()
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is_agree = True
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# --显示文字
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showText(screen=screen, text='小姐姐, 我观察你很久了', position=(40, 50),
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fontpath=cfg.FONT_PATH, fontsize=25, fontcolor=cfg.BLACK, is_bold=False)
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showText(screen=screen, text='做我女朋友好不好?', position=(40, 100),
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fontpath=cfg.FONT_PATH, fontsize=25, fontcolor=cfg.BLACK, is_bold=True)
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# --显示按钮
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button_yes.draw(screen, pygame.mouse.get_pos())
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button_no.draw(screen, pygame.mouse.get_pos())
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# --刷新
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pygame.display.update()
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clock.tick(60)
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'''run'''
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if __name__ == '__main__':
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main() |