var w = window.innerWidth; var h = window.innerHeight; var ctx = document.getElementById('canvas'); window.addEventListener('load', resize); window.addEventListener('resize', resize, false); function resize() { ctx.width = w = window.innerWidth; ctx.height = h = window.innerHeight; } resize(); let ctxfr = ctx.getContext('2d'); // min and max radius, radius threshold and percentage of filled circles var radMin = 5, radMax = 125, filledCircle = 60, //percentage of filled circles concentricCircle = 30, //percentage of concentric circles radThreshold = 25; //IFF special, over this radius concentric, otherwise filled //min and max speed to move var speedMin = 0.3, speedMax = 2.5; //max reachable opacity for every circle and blur effect var maxOpacity = 0.6; //default palette choice var colors = ['52,168,83', '117,95,147', '199,108,23', '194,62,55', '0,172,212', '120,120,120'], bgColors = ['52,168,83', '117,95,147', '199,108,23', '194,62,55', '0,172,212', '120,120,120'], circleBorder = 10, backgroundLine = bgColors[0]; var backgroundMlt = 0.85; //min distance for links var linkDist = Math.min(canvas.width, canvas.height) / 2.4, lineBorder = 2.5; //most importantly: number of overall circles and arrays containing them var maxCircles = 12, points = [], pointsBack = []; //populating the screen for (var i = 0; i < maxCircles * 2; i++) points.push(new Circle()); for (var i = 0; i < maxCircles; i++) pointsBack.push(new Circle(true)); //experimental vars var circleExp = 1, circleExpMax = 1.003, circleExpMin = 0.997, circleExpSp = 0.00004, circlePulse = false; //circle class function Circle(background) { //if background, it has different rules this.background = (background || false); this.x = randRange(-canvas.width / 2, canvas.width / 2); this.y = randRange(-canvas.height / 2, canvas.height / 2); this.radius = background ? hyperRange(radMin, radMax) * backgroundMlt : hyperRange(radMin, radMax); this.filled = this.radius < radThreshold ? (randint(0, 100) > filledCircle ? false : 'full') : (randint(0, 100) > concentricCircle ? false : 'concentric'); this.color = background ? bgColors[randint(0, bgColors.length - 1)] : colors[randint(0, colors.length - 1)]; this.borderColor = background ? bgColors[randint(0, bgColors.length - 1)] : colors[randint(0, colors.length - 1)]; this.opacity = 0.05; this.speed = (background ? randRange(speedMin, speedMax) / backgroundMlt : randRange(speedMin, speedMax)); // * (radMin / this.radius); this.speedAngle = Math.random() * 2 * Math.PI; this.speedx = Math.cos(this.speedAngle) * this.speed; this.speedy = Math.sin(this.speedAngle) * this.speed; var spacex = Math.abs((this.x - (this.speedx < 0 ? -1 : 1) * (canvas.width / 2 + this.radius)) / this.speedx), spacey = Math.abs((this.y - (this.speedy < 0 ? -1 : 1) * (canvas.height / 2 + this.radius)) / this.speedy); this.ttl = Math.min(spacex, spacey); }; Circle.prototype.init = function() { Circle.call(this, this.background); } //support functions //generate random int a<=x<=b function randint(a, b) { return Math.floor(Math.random() * (b - a + 1) + a); } //generate random float function randRange(a, b) { return Math.random() * (b - a) + a; } //generate random float more likely to be close to a function hyperRange(a, b) { return Math.random() * Math.random() * Math.random() * (b - a) + a; } //rendering function function drawCircle(ctx, circle) { //circle.radius *= circleExp; var radius = circle.background ? circle.radius *= circleExp : circle.radius /= circleExp; ctx.beginPath(); ctx.arc(circle.x, circle.y, radius * circleExp, 0, 2 * Math.PI, false); ctx.lineWidth = Math.max(1, circleBorder * (radMin - circle.radius) / (radMin - radMax)); ctx.strokeStyle = ['rgba(', circle.borderColor, ',', circle.opacity, ')'].join(''); if (circle.filled == 'full') { ctx.fillStyle = ['rgba(', circle.borderColor, ',', circle.background ? circle.opacity * 0.8 : circle.opacity, ')'] .join(''); ctx.fill(); ctx.lineWidth = 0; ctx.strokeStyle = ['rgba(', circle.borderColor, ',', 0, ')'].join(''); } ctx.stroke(); if (circle.filled == 'concentric') { ctx.beginPath(); ctx.arc(circle.x, circle.y, radius / 2, 0, 2 * Math.PI, false); ctx.lineWidth = Math.max(1, circleBorder * (radMin - circle.radius) / (radMin - radMax)); ctx.strokeStyle = ['rgba(', circle.color, ',', circle.opacity, ')'].join(''); ctx.stroke(); } circle.x += circle.speedx; circle.y += circle.speedy; if (circle.opacity < (circle.background ? maxOpacity : 1)) circle.opacity += 0.01; circle.ttl--; } //initializing function function init() { window.requestAnimationFrame(draw); } //rendering function function draw() { if (circlePulse) { if (circleExp < circleExpMin || circleExp > circleExpMax) circleExpSp *= -1; circleExp += circleExpSp; } ctxfr.globalCompositeOperation = 'destination-over'; ctxfr.clearRect(0, 0, canvas.width, canvas.height); // clear canvas ctxfr.save(); ctxfr.translate(canvas.width / 2, canvas.height / 2); //function to render each single circle, its connections and to manage its out of boundaries replacement function renderPoints(ctx, arr) { for (var i = 0; i < arr.length; i++) { var circle = arr[i]; //checking if out of boundaries if (circle.ttl < 0) {} var xEscape = canvas.width / 2 + circle.radius, yEscape = canvas.height / 2 + circle.radius; if (circle.ttl < -20) arr[i].init(arr[i].background); //if (Math.abs(circle.y) > yEscape || Math.abs(circle.x) > xEscape) arr[i].init(arr[i].background); drawCircle(ctx, circle); } for (var i = 0; i < arr.length - 1; i++) { for (var j = i + 1; j < arr.length; j++) { var deltax = arr[i].x - arr[j].x; var deltay = arr[i].y - arr[j].y; var dist = Math.pow(Math.pow(deltax, 2) + Math.pow(deltay, 2), 0.5); //if the circles are overlapping, no laser connecting them if (dist <= arr[i].radius + arr[j].radius) continue; //otherwise we connect them only if the dist is < linkDist if (dist < linkDist) { var xi = (arr[i].x < arr[j].x ? 1 : -1) * Math.abs(arr[i].radius * deltax / dist); var yi = (arr[i].y < arr[j].y ? 1 : -1) * Math.abs(arr[i].radius * deltay / dist); var xj = (arr[i].x < arr[j].x ? -1 : 1) * Math.abs(arr[j].radius * deltax / dist); var yj = (arr[i].y < arr[j].y ? -1 : 1) * Math.abs(arr[j].radius * deltay / dist); ctx.beginPath(); ctx.moveTo(arr[i].x + xi, arr[i].y + yi); ctx.lineTo(arr[j].x + xj, arr[j].y + yj); var samecolor = arr[i].color == arr[j].color; ctx.strokeStyle = ["rgba(", arr[i].borderColor, ",", Math.min(arr[i].opacity, arr[j].opacity) * ((linkDist - dist) / linkDist), ")"].join(""); ctx.lineWidth = (arr[i].background ? lineBorder * backgroundMlt : lineBorder) * ((linkDist - dist) / linkDist); //*((linkDist-dist)/linkDist); ctx.stroke(); } } } } renderPoints(ctxfr, points); ctxfr.restore(); window.requestAnimationFrame(draw); } init();