var canvas = document.getElementById('canvas'), ctx = canvas.getContext('2d') canvas.width = window.innerWidth; canvas.height = window.innerHeight; ctx.lineWidth = .3; ctx.strokeStyle = (new Color(150)).style; var mousePosition = { x: 30 * canvas.width / 100, y: 30 * canvas.height / 100 }; var dots = { nb: 750, distance: 50, d_radius: 100, array: [] }; function colorValue(min) { return Math.floor(Math.random() * 255 + min); } function createColorStyle(r, g, b) { return 'rgba(' + r + ',' + g + ',' + b + ', 0.8)'; } function mixComponents(comp1, weight1, comp2, weight2) { return (comp1 * weight1 + comp2 * weight2) / (weight1 + weight2); } function averageColorStyles(dot1, dot2) { var color1 = dot1.color, color2 = dot2.color; var r = mixComponents(color1.r, dot1.radius, color2.r, dot2.radius), g = mixComponents(color1.g, dot1.radius, color2.g, dot2.radius), b = mixComponents(color1.b, dot1.radius, color2.b, dot2.radius); return createColorStyle(Math.floor(r), Math.floor(g), Math.floor(b)); } function Color(min) { min = min || 0; this.r = colorValue(min); this.g = colorValue(min); this.b = colorValue(min); this.style = createColorStyle(this.r, this.g, this.b); } function Dot() { this.x = Math.random() * canvas.width; this.y = Math.random() * canvas.height; this.vx = -.5 + Math.random(); this.vy = -.5 + Math.random(); this.radius = Math.random() * 2; this.color = new Color(); // console.log(this); } Dot.prototype = { draw: function() { ctx.beginPath(); ctx.fillStyle = this.color.style; ctx.arc(this.x, this.y, this.radius, 0, Math.PI * 2, false); ctx.fill(); } }; function createDots() { for (i = 0; i < dots.nb; i++) { dots.array.push(new Dot()); } } function moveDots() { for (i = 0; i < dots.nb; i++) { var dot = dots.array[i]; if (dot.y < 0 || dot.y > canvas.height) { dot.vx = dot.vx; dot.vy = -dot.vy; } else if (dot.x < 0 || dot.x > canvas.width) { dot.vx = -dot.vx; dot.vy = dot.vy; } dot.x += dot.vx; dot.y += dot.vy; } } function connectDots() { for (i = 0; i < dots.nb; i++) { for (j = 0; j < dots.nb; j++) { i_dot = dots.array[i]; j_dot = dots.array[j]; if ((i_dot.x - j_dot.x) < dots.distance && (i_dot.y - j_dot.y) < dots.distance && (i_dot.x - j_dot.x) > -dots.distance && (i_dot.y - j_dot.y) > -dots.distance) { if ((i_dot.x - mousePosition.x) < dots.d_radius && (i_dot.y - mousePosition.y) < dots .d_radius && (i_dot.x - mousePosition.x) > -dots.d_radius && (i_dot.y - mousePosition .y) > -dots.d_radius) { ctx.beginPath(); ctx.strokeStyle = averageColorStyles(i_dot, j_dot); ctx.moveTo(i_dot.x, i_dot.y); ctx.lineTo(j_dot.x, j_dot.y); ctx.stroke(); ctx.closePath(); } } } } } function drawDots() { for (i = 0; i < dots.nb; i++) { var dot = dots.array[i]; dot.draw(); } } function animateDots() { ctx.clearRect(0, 0, canvas.width, canvas.height); moveDots(); connectDots(); drawDots(); requestAnimationFrame(animateDots); } canvas.addEventListener('mousemove', function(e) { mousePosition.x = e.pageX; mousePosition.y = e.pageY; }) // canvas.on('mousemove', function(e) { // mousePosition.x = e.pageX; // mousePosition.y = e.pageY; // }); canvas.addEventListener('mouseleave', function(e) { mousePosition.x = canvas.width / 2; mousePosition.y = canvas.height / 2; }) // canvas.on('mouseleave', function(e) { // mousePosition.x = canvas.width / 2; // mousePosition.y = canvas.height / 2; // }); createDots(); requestAnimationFrame(animateDots);