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#include<stdio.h>
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#include<string.h>
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#include<windows.h>
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#include<stdlib.h>
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#include<conio.h>
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#include<time.h>
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#define N 20
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#define M 16
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int cur_x,cur_y;
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int score,mark,next,map[N][M],Gamespeed=400;
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int shape[28][6]=
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{
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{0,-1,0,-2,1,0}, {0,1,1,0,2,0}, {-1,0,0,1,0,2}, {0,-1,-1,0,-2,0},
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{0,-1,0,1,-1,0}, {0,1,1,0,-1,0}, {1,0,0,-1,0,1}, {1,0,-1,0,0,-1},
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{-1,1,0,1,1,0}, {0,-1,1,0,1,1}, {-1,0,0,-1,1,-1}, {-1,-1,-1,0,0,1},
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{-1,0,0,1,1,1}, {0,1,1,-1,1,0}, {-1,0,0,1,1,1}, {0,1,1,-1,1,0},
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{-1,0,0,-1,0,-2}, {-1,0,-2,0,0,1}, {0,1,0,2,1,0}, {0,-1,1,0,2,0},
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{0,1,1,0,1,1}, {0,-1,1,0,1,-1}, {-1,0,0,-1,-1,-1}, {-1,0,-1,1,0,1},
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{0,1,0,2,0,3}, {1,0,2,0,3,0}, {0,-1,0,-2,0,-3}, {-1,0,-2,0,-3,0}
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};
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void Init(int now);
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void PrintPrompting();
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void YourScore();
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void GotoxyWithFullwidth(short x, short y);//ȫ<><C8AB>
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void Gameover();
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void ShowMap(int now);
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void GotoxyWithFullwidth(short x, short y)//<2F><>ȫ<EFBFBD>Ƕ<EFBFBD>λ<EFBFBD><CEBB>
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{
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static COORD cd;//<2F><><EFBFBD>궨<EFBFBD><EAB6A8>
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cd.X = x;
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cd.Y = y;
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HANDLE A_GConsoleOutput = GetStdHandle(STD_OUTPUT_HANDLE);
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SetConsoleCursorPosition(A_GConsoleOutput, cd);
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}
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void PrintPrompting()//<2F><><EFBFBD><EFBFBD>ʾ<EFBFBD><CABE>ʾ<EFBFBD><CABE>Ϣ <20><>
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{
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HANDLE A_GConsoleOutput = GetStdHandle(STD_OUTPUT_HANDLE);
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SetConsoleTextAttribute(A_GConsoleOutput, 0xF);
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GotoxyWithFullwidth(50, 5);
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printf("<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ƶ<EFBFBD><EFBFBD><EFBFBD> <20><>");
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GotoxyWithFullwidth(50, 6);
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printf("<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ƶ<EFBFBD><EFBFBD><EFBFBD> <20><>");
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GotoxyWithFullwidth(50, 7);
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printf("<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ƶ<EFBFBD><EFBFBD><EFBFBD> <20><>");
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GotoxyWithFullwidth(50, 8);
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printf("<EFBFBD><EFBFBD>˳ʱ<EFBFBD><EFBFBD>ת<EFBFBD><EFBFBD> <20><>");
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GotoxyWithFullwidth(50, 9);
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printf("<EFBFBD><EFBFBD><EFBFBD>ո<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ͣ<EFBFBD><EFBFBD><EFBFBD>鵹<EFBFBD><EFBFBD>");
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GotoxyWithFullwidth(50, 14);
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printf("|<7C><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ӭ<EFBFBD><D3AD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD>˹<EFBFBD><CBB9><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> ") ;
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GotoxyWithFullwidth(50,15);
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printf("|<7C><><EFBFBD>Ա<EFBFBD><D4B1><EFBFBD><EFBFBD><EFBFBD><EFBFBD>Ʒ<EFBFBD><C6B7><EFBFBD><EFBFBD><EFBFBD><EFBFBD>߾<EFBFBD>֮<EFBFBD><D6AE><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>");
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GotoxyWithFullwidth(50, 16);
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printf("|<7C><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ɰ<EFBFBD><C9B0><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ӣ<EFBFBD><D3A3><EFBFBD><EFBFBD><EFBFBD>") ;
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GotoxyWithFullwidth(50, 17);
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printf("|<7C><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>˼ҲŲ<D2B2><C5B2>Ǵ<EFBFBD><C7B4><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ӱȣ<D3B1>");
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GotoxyWithFullwidth(50, 18);
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printf("|<7C><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>Ϸ<EFBFBD><CFB7>~~<7E><><EFBFBD><EFBFBD>~~~<7E><>ιι<CEB9><CEB9><EFBFBD><EFBFBD>һ<EFBFBD><D2BB>ˮ<EFBFBD><CBAE>Ҳ̫<D2B2><CCAB><EFBFBD><EFBFBD><EFBFBD>˰ȣ<CBB0><C8A3><EFBFBD>");
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GotoxyWithFullwidth(75, 28);
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printf("<EFBFBD><EFBFBD>By: <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>һֻ<D2BB><D6BB><EFBFBD>ڽ<EFBFBD><DABD><EFBFBD>û<EFBFBD><C3BB><EFBFBD><EFBFBD><EFBFBD>ֵ<EFBFBD>С<EFBFBD>˼<EFBFBD>");
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}
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void Gameover()//<2F><><EFBFBD>ж<EFBFBD><D0B6><EFBFBD>Ϸ<EFBFBD>Ƿ<EFBFBD><C7B7><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
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{
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int i,j,flag=0;
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for(j=1;j<M-1;j++)
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{
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if(map[1][j]!=0)
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{
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flag=1;break;
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}
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}
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if(flag==1)
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{
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system("cls");
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GotoxyWithFullwidth(9,9);
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printf("GAME OVER");
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GotoxyWithFullwidth(1,N+1);
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exit(0);
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}
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}
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void ShowMap(int now)//<2F><>ҳ<EFBFBD>沼<EFBFBD>ֺͷ<D6BA><CDB7><EFBFBD><EFBFBD>IJ<EFBFBD><C4B2><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
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{
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CONSOLE_CURSOR_INFO cursorInfo = { 1, FALSE};
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int i,j;
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GotoxyWithFullwidth(0,0);
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if(now!=-1)
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{
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for(i=0;i<N;i++)
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{
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for(j=0;j<M;j++)
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{
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if(i==0&&j==0 || i==0&&j==M-1 || j==0&&i==N-1 || j==M-1&&i==N-1)printf(" ");
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else if( i==N-1)printf("==");
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else if(j==0 || j==M-1)printf("|");
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else if(map[i][j]==2) printf("<EFBFBD><EFBFBD>");
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else if(i==cur_x+shape[now][0] && j==cur_y+shape[now][1] ||
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i==cur_x+shape[now][2] && j==cur_y+shape[now][3] ||
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i==cur_x+shape[now][4] && j==cur_y+shape[now][5] ||
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i==cur_x && j==cur_y)
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printf("<EFBFBD><EFBFBD>"); //<2F><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>Ǵ<EFBFBD>ӡ<EFBFBD><D3A1><EFBFBD><EFBFBD>ǰ<EFBFBD><C7B0><EFBFBD><EFBFBD>
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else if(map[i][j]==0) printf(" "); //<2F><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ƶ<EFBFBD><C6B6>ĺۼ<C4BA>
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}
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if(i==1)printf(" <20><>һ<EFBFBD><D2BB>:");
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if(i==11)printf(" <20><><EFBFBD><EFBFBD> : %d",score);
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if(i==19)printf(" <20><>ǰ<EFBFBD>ٶ<EFBFBD> : %d",score/100+1);
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puts(" ");
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}
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}
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else//<2F><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
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{
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mark=1;
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for(i=0;i<N;i++)
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{
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for(j=0;j<M;j++)
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{
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if(i==0&&j==0 || i==0&&j==M-1 || j==0&&i==N-1 || j==M-1&&i==N-1)printf(" ");
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else if(i==N-1)printf("==");
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else if(j==0 || j==M-1)printf("|");
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else if(map[i][j]==2) printf("<EFBFBD><EFBFBD>");
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else if(map[i][j]==0) printf(" ");
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}
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if(i==1)printf(" <20><>һ<EFBFBD><D2BB>:");
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if(i==11)printf(" <20><><EFBFBD><EFBFBD> : %d",score);
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if(i==19)printf(" <20><>ǰ<EFBFBD>ٶ<EFBFBD> : %d",score/100+1);
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puts(" ");
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}
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}
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for(i=0;i<6;i=i+2)//<2F><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>һ<EFBFBD><D2BB><EFBFBD><EFBFBD><EFBFBD>ķ<EFBFBD><C4B7><EFBFBD><EFBFBD><EFBFBD>ʾ
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{
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GotoxyWithFullwidth(36+2*shape[now][i+1],6+shape[now][i]); printf(" ");
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}
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GotoxyWithFullwidth(36,6); printf("<EFBFBD><EFBFBD>");
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for(i=0;i<6;i=i+2)
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{
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GotoxyWithFullwidth(36+2*shape[next][i+1],6+shape[next][i]); printf("<EFBFBD><EFBFBD>");
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}
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Sleep(Gamespeed);
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}
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void Init(int now)//<2F><><EFBFBD><EFBFBD>ʼ<EFBFBD><CABC><EFBFBD><EFBFBD>
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{
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int i,j;
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memset(map,0,sizeof(map));
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for( i=0;i<N;i++)
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{
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for( j=0;j<M;j++)
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if(i==N-1 || j==0 || j==M-1)
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map[i][j]=-1;
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}
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cur_x=0; cur_y=5;
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ShowMap(now);
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}
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int Judge(int x,int y,int now)
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{
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if(map[x][y]!=0)
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return 0;
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int i;
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for( i=0;i<6;i=i+2)
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{
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if(map[ x+shape[now][i] ][ y+shape[now][i+1] ]!=0)
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return 0;
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}
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return 1;
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}
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void YourScore()
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{//<2F>÷֣<C3B7><D6A3><EFBFBD><EFBFBD>л<EFBFBD><D0BB><EFBFBD>ͼ<EFBFBD>ε<EFBFBD><CEB5><EFBFBD><EFBFBD><EFBFBD>ƽ<EFBFBD><C6BD>
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CONSOLE_CURSOR_INFO cursorInfo = { 1, FALSE};
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int i,j,p,q;
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for(i=1;i<N-1;i++)
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{
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int flag=0;
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for( j=1;j<M-1;j++)
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{
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if(map[i][j]!=2)
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{
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flag=1;break;
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}
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}
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if(flag==0)
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{
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int k=3;
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while(k--)
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{
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GotoxyWithFullwidth(2,i+1);
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for( p=1;p<M-1;p++)
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{
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if(map[i][p]==2)
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{
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if(k%2==1)
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printf(" ");
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}
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}
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Sleep(10);
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}
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for( p=i;p>1;p--)
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{
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for( q=1;q<M-1;q++) map[p][q]=map[p-1][q];
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}
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ShowMap(-1); score+=20;
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if(score%100==0 && score!=0 && Gamespeed!=0) Gamespeed-=50;
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}
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}
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}
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int main(void)
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{
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CONSOLE_CURSOR_INFO cursorInfo = { 1, FALSE};//<2F>ѹ<EFBFBD><D1B9><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ģ<EFBFBD><C4A3><EFBFBD><EFBFBD><EFBFBD>
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GetStdHandle(STD_OUTPUT_HANDLE);//<2F><><EFBFBD>DZ<EFBFBD><EFBFBD><D7BC><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
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HANDLE A_GConsoleOutput = GetStdHandle(STD_OUTPUT_HANDLE); //<2F><>ֵ<EFBFBD><D6B5><EFBFBD><D7BC><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ʵ<EFBFBD><CAB5><EFBFBD><EFBFBD>
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SetConsoleCursorInfo(A_GConsoleOutput, &cursorInfo);
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SetConsoleTitleA("<EFBFBD><EFBFBD><EFBFBD><EFBFBD>˹<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>̨<EFBFBD>桪<EFBFBD><EFBFBD>By<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ϵ<EFBFBD><EFBFBD><EFBFBD>죨<EFBFBD><EFBFBD>)<29>ţ<EFBFBD><C5A3><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ŮQAQ");//<2F>˼<EFBFBD><CBBC><EFBFBD><EFBFBD><EFBFBD>qwq
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do
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{
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PrintPrompting();//<2F><>ʾ<EFBFBD><CABE>ʾ<EFBFBD><CABE>Ϣ
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YourScore();
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int i,now,set=1;
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srand(time(NULL));
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now=rand()%28;
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next=rand()%28;
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Init(now);
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while(1)
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{
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Here: mark=0;
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if(set==0)
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{
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now=next;
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next=rand()%28;
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cur_x=0;cur_y=5;
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set=1;
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}
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while(!kbhit())
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{
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Gameover();//<2F><>Ϸ<EFBFBD><CFB7>û<EFBFBD>н<EFBFBD><D0BD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ж<EFBFBD>һ<EFBFBD><D2BB>
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if(Judge(cur_x+1,cur_y,now)==1) cur_x++;//<2F><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ֵ
|
|
|
|
|
else
|
|
|
|
|
{
|
|
|
|
|
map[cur_x][cur_y]=2;
|
|
|
|
|
for(i=0;i<6;i=i+2)
|
|
|
|
|
map[ cur_x+shape[now][i] ][ cur_y+shape[now][i+1] ]=2;
|
|
|
|
|
YourScore();//<2F>÷֣<C3B7><D6A3><EFBFBD><EFBFBD>л<EFBFBD><D0BB><EFBFBD>ͼ<EFBFBD>ε<EFBFBD><CEB5><EFBFBD><EFBFBD><EFBFBD>ƽ<EFBFBD><C6BD>
|
|
|
|
|
set=0;
|
|
|
|
|
}
|
|
|
|
|
if(mark!=1) ShowMap(now);
|
|
|
|
|
goto Here;
|
|
|
|
|
}
|
|
|
|
|
char key;
|
|
|
|
|
key=getch();
|
|
|
|
|
if(key==72)
|
|
|
|
|
{
|
|
|
|
|
int temp=now;
|
|
|
|
|
now++;
|
|
|
|
|
if( now%4==0 && now!=0 )now=now-4;//<2F><><EFBFBD><EFBFBD>ͬһ<CDAC><D2BB><EFBFBD><EFBFBD><EFBFBD>͵ķ<CDB5><C4B7><EFBFBD>
|
|
|
|
|
if(Judge(cur_x,cur_y,now)!=1)now=temp;
|
|
|
|
|
}//<2F><>ת
|
|
|
|
|
else if(key==80 && Judge(cur_x+1,cur_y,now)==1)cur_x++;//<2F><>
|
|
|
|
|
else if(key==75 && Judge(cur_x,cur_y-1,now)==1)cur_y--;//<2F><>
|
|
|
|
|
else if(key==77 && Judge(cur_x,cur_y+1,now)==1)cur_y++; //<2F><>
|
|
|
|
|
else if(key==32 && Judge(cur_x,cur_y,now)==1){cur_x=cur_x-1;}//<2F>ո<EFBFBD><D5B8><EFBFBD><EFBFBD><EFBFBD>ȥ
|
|
|
|
|
else continue;
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
while (1);
|
|
|
|
|
GotoxyWithFullwidth(0, 0);
|
|
|
|
|
CloseHandle(A_GConsoleOutput);
|
|
|
|
|
return 0;
|
|
|
|
|
}
|
|
|
|
|
|