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#include<stdio.h>
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#include<string.h>
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#include<windows.h>
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#include<stdlib.h>
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#include<conio.h>
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#include<time.h>
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#define N 20
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#define M 16
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int cur_x,cur_y;
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int score,mark,next,map[N][M],Gamespeed=400;
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int shape[28][6]=
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{
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{0,-1,0,-2,1,0}, {0,1,1,0,2,0}, {-1,0,0,1,0,2}, {0,-1,-1,0,-2,0},
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{0,-1,0,1,-1,0}, {0,1,1,0,-1,0}, {1,0,0,-1,0,1}, {1,0,-1,0,0,-1},
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{-1,1,0,1,1,0}, {0,-1,1,0,1,1}, {-1,0,0,-1,1,-1}, {-1,-1,-1,0,0,1},
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{-1,0,0,1,1,1}, {0,1,1,-1,1,0}, {-1,0,0,1,1,1}, {0,1,1,-1,1,0},
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{-1,0,0,-1,0,-2}, {-1,0,-2,0,0,1}, {0,1,0,2,1,0}, {0,-1,1,0,2,0},
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{0,1,1,0,1,1}, {0,-1,1,0,1,-1}, {-1,0,0,-1,-1,-1}, {-1,0,-1,1,0,1},
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{0,1,0,2,0,3}, {1,0,2,0,3,0}, {0,-1,0,-2,0,-3}, {-1,0,-2,0,-3,0}
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};
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void Init(int now);
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void PrintPrompting();
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void YourScore();
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void GotoxyWithFullwidth(short x, short y);//全角
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void Gameover();
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void ShowMap(int now);
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void GotoxyWithFullwidth(short x, short y)//【全角定位】
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{
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static COORD cd;//坐标定义
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cd.X = x;
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cd.Y = y;
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HANDLE A_GConsoleOutput = GetStdHandle(STD_OUTPUT_HANDLE);
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SetConsoleCursorPosition(A_GConsoleOutput, cd);
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}
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void PrintPrompting()//【显示提示信息 】
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{
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HANDLE A_GConsoleOutput = GetStdHandle(STD_OUTPUT_HANDLE);
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SetConsoleTextAttribute(A_GConsoleOutput, 0xF);
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GotoxyWithFullwidth(50, 5);
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printf("□向左移动: ←");
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GotoxyWithFullwidth(50, 6);
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printf("□向右移动: →");
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GotoxyWithFullwidth(50, 7);
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printf("□向下移动: ↓");
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GotoxyWithFullwidth(50, 8);
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printf("□顺时针转: ↑");
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GotoxyWithFullwidth(50, 9);
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printf("□空格让悬停方块倒回");
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GotoxyWithFullwidth(50, 14);
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printf("|嘻嘻,欢迎来到 俄罗斯方块吃柠檬世界 ") ;
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GotoxyWithFullwidth(50,15);
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printf("|我以被课设逼疯的作者君之名命令你");
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GotoxyWithFullwidth(50, 16);
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printf("|变成世界上最可爱的妹子!!!") ;
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GotoxyWithFullwidth(50, 17);
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printf("|(呜呜呜人家才不是凑行数的老嘤比)");
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GotoxyWithFullwidth(50, 18);
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printf("|继续你的游戏叭~~啾咪~~~(喂喂,这一行水得也太明显了叭!)");
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GotoxyWithFullwidth(75, 28);
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printf("★By: 呜呜呜这是一只躲在角落没有名字的小菜鸡");
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}
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void Gameover()//【判断游戏是否结束】
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{
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int i,j,flag=0;
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for(j=1;j<M-1;j++)
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{
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if(map[1][j]!=0)
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{
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flag=1;break;
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}
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}
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if(flag==1)
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{
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system("cls");
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GotoxyWithFullwidth(9,9);
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printf("GAME OVER");
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GotoxyWithFullwidth(1,N+1);
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exit(0);
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}
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}
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void ShowMap(int now)//【页面布局和方块的产生,擦除】
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{
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CONSOLE_CURSOR_INFO cursorInfo = { 1, FALSE};
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int i,j;
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GotoxyWithFullwidth(0,0);
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if(now!=-1)
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{
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for(i=0;i<N;i++)
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{
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for(j=0;j<M;j++)
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{
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if(i==0&&j==0 || i==0&&j==M-1 || j==0&&i==N-1 || j==M-1&&i==N-1)printf(" ");
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else if( i==N-1)printf("==");
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else if(j==0 || j==M-1)printf("|");
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else if(map[i][j]==2) printf("■");
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else if(i==cur_x+shape[now][0] && j==cur_y+shape[now][1] ||
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i==cur_x+shape[now][2] && j==cur_y+shape[now][3] ||
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i==cur_x+shape[now][4] && j==cur_y+shape[now][5] ||
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i==cur_x && j==cur_y)
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printf("■"); //这五行是打印出当前方块
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else if(map[i][j]==0) printf(" "); //擦出方块移动的痕迹
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}
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if(i==1)printf(" 下一个:");
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if(i==11)printf(" 分数 : %d",score);
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if(i==19)printf(" 当前速度 : %d",score/100+1);
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puts(" ");
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}
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}
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else//出现消行情况
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{
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mark=1;
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for(i=0;i<N;i++)
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{
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for(j=0;j<M;j++)
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{
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if(i==0&&j==0 || i==0&&j==M-1 || j==0&&i==N-1 || j==M-1&&i==N-1)printf(" ");
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else if(i==N-1)printf("==");
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else if(j==0 || j==M-1)printf("|");
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else if(map[i][j]==2) printf("■");
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else if(map[i][j]==0) printf(" ");
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}
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if(i==1)printf(" 下一个:");
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if(i==11)printf(" 分数 : %d",score);
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if(i==19)printf(" 当前速度 : %d",score/100+1);
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puts(" ");
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}
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}
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for(i=0;i<6;i=i+2)//处理【下一个】的方块显示
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{
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GotoxyWithFullwidth(36+2*shape[now][i+1],6+shape[now][i]); printf(" ");
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}
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GotoxyWithFullwidth(36,6); printf("■");
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for(i=0;i<6;i=i+2)
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{
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GotoxyWithFullwidth(36+2*shape[next][i+1],6+shape[next][i]); printf("■");
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}
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Sleep(Gamespeed);
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}
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void Init(int now)//【初始化】
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{
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int i,j;
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memset(map,0,sizeof(map));
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for( i=0;i<N;i++)
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{
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for( j=0;j<M;j++)
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if(i==N-1 || j==0 || j==M-1)
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map[i][j]=-1;
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}
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cur_x=0; cur_y=5;
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ShowMap(now);
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}
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int Judge(int x,int y,int now)
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{
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if(map[x][y]!=0)
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return 0;
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int i;
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for( i=0;i<6;i=i+2)
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{
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if(map[ x+shape[now][i] ][ y+shape[now][i+1] ]!=0)
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return 0;
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}
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return 1;
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}
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void YourScore()
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{//得分,消行还有图形的向下平移
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CONSOLE_CURSOR_INFO cursorInfo = { 1, FALSE};
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int i,j,p,q;
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for(i=1;i<N-1;i++)
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{
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int flag=0;
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for( j=1;j<M-1;j++)
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{
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if(map[i][j]!=2)
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{
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flag=1;break;
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}
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}
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if(flag==0)
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{
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int k=3;
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while(k--)
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{
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GotoxyWithFullwidth(2,i+1);
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for( p=1;p<M-1;p++)
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{
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if(map[i][p]==2)
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{
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if(k%2==1)
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printf(" ");
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}
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}
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Sleep(10);
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}
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for( p=i;p>1;p--)
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{
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for( q=1;q<M-1;q++) map[p][q]=map[p-1][q];
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}
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ShowMap(-1); score+=20;
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if(score%100==0 && score!=0 && Gamespeed!=0) Gamespeed-=50;
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}
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}
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}
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int main(void)
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{
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CONSOLE_CURSOR_INFO cursorInfo = { 1, FALSE};//把光标匿得死死的!!!
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GetStdHandle(STD_OUTPUT_HANDLE);//这是标准输出句柄
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HANDLE A_GConsoleOutput = GetStdHandle(STD_OUTPUT_HANDLE); //赋值标准输出句柄实例化
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SetConsoleCursorInfo(A_GConsoleOutput, &cursorInfo);
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SetConsoleTitleA("俄罗斯方块控制台版——By正在拯救银河系的天(并)才(不)少女QAQ");//菜鸡落泪qwq
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do
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{
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PrintPrompting();//显示提示信息
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YourScore();
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int i,now,set=1;
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srand(time(NULL));
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now=rand()%28;
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next=rand()%28;
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Init(now);
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while(1)
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{
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Here: mark=0;
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if(set==0)
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{
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now=next;
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next=rand()%28;
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cur_x=0;cur_y=5;
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set=1;
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}
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while(!kbhit())
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{
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Gameover();//游戏有没有结束先判断一波
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if(Judge(cur_x+1,cur_y,now)==1) cur_x++;//处理返回值
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else
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{
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map[cur_x][cur_y]=2;
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for(i=0;i<6;i=i+2)
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map[ cur_x+shape[now][i] ][ cur_y+shape[now][i+1] ]=2;
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YourScore();//得分,消行还有图形的向下平移
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set=0;
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}
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if(mark!=1) ShowMap(now);
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goto Here;
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}
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char key;
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key=getch();
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if(key==72)
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{
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int temp=now;
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now++;
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if( now%4==0 && now!=0 )now=now-4;//保持同一个类型的方块
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if(Judge(cur_x,cur_y,now)!=1)now=temp;
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}//旋转
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else if(key==80 && Judge(cur_x+1,cur_y,now)==1)cur_x++;//下
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else if(key==75 && Judge(cur_x,cur_y-1,now)==1)cur_y--;//左
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else if(key==77 && Judge(cur_x,cur_y+1,now)==1)cur_y++; //右
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else if(key==32 && Judge(cur_x,cur_y,now)==1){cur_x=cur_x-1;}//空格键回去
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else continue;
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}
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}
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while (1);
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GotoxyWithFullwidth(0, 0);
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CloseHandle(A_GConsoleOutput);
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return 0;
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}
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