|
|
/********头文件*********/
|
|
|
#include<stdio.h>
|
|
|
#include<windows.h>
|
|
|
#include<conio.h>
|
|
|
#include<time.h>
|
|
|
|
|
|
|
|
|
/********宏定义********/
|
|
|
#define FrameX 13
|
|
|
#define FrameY 3
|
|
|
#define Frame_height 20 //定义游戏窗口高度
|
|
|
#define Frame_width 18//定义游戏窗口宽度
|
|
|
|
|
|
|
|
|
/********全局变量*********/
|
|
|
int i,j,Temp,Temp1,Temp2;
|
|
|
int a[80][80]={0};//a数组中2,1,0分别代表边框,方块和无图案
|
|
|
int b[4];//每种方块都由四个█组成,b数组用来标记四个█的位置以构造图形
|
|
|
struct Tetris
|
|
|
{
|
|
|
int x; //中心方块的x轴坐标
|
|
|
int y; //中心方块的y轴坐标
|
|
|
int flag;//标记方块类型的序号
|
|
|
int next;//下一个方块类型的序号
|
|
|
int speed;//俄罗斯方块产生的速度
|
|
|
int number;//产生俄罗斯方块的个数
|
|
|
int score;//游戏分数
|
|
|
int level;//游戏等级
|
|
|
};
|
|
|
HANDLE hOut;//控制台句柄
|
|
|
|
|
|
|
|
|
/******函数声明*******/
|
|
|
int color(int c);
|
|
|
static void gotoxy(int x, int y);//移动光标位置
|
|
|
void DrawGameframe(); //绘制游戏边框
|
|
|
void Flag(struct Tetris * );//随机产生俄罗斯方块序号
|
|
|
void MakeTetris(struct Tetris *);//制作俄罗斯方块
|
|
|
void PrintTetris(struct Tetris *);//打印俄罗斯方块
|
|
|
void CleanTetris(struct Tetris *);//清除俄罗斯方块的痕迹
|
|
|
int ifMove(struct Tetris *);//判断能否移动
|
|
|
void Del_Fullline(struct Tetris *);//判断是否满行
|
|
|
void GamePlay();//开始游戏
|
|
|
void regulation();//游戏规则
|
|
|
void explation();//按键说明
|
|
|
void welcome();//欢迎界面
|
|
|
void Replay(struct Tetris *);//重新开始游戏
|
|
|
void title();//欢迎界面上方标题
|
|
|
void close();//关闭游戏
|
|
|
|
|
|
|
|
|
/*****文字颜色函数******/
|
|
|
int color(int c){
|
|
|
SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE),c);//更改文字颜色
|
|
|
return 0;
|
|
|
}
|
|
|
|
|
|
|
|
|
/*****获取屏幕光标位置*******/
|
|
|
static void gotoxy(int x, int y){
|
|
|
COORD point = { x, y };//光标要设置的位置x,y
|
|
|
HANDLE HOutput = GetStdHandle(STD_OUTPUT_HANDLE);//使用GetStdHandle(STD_OUTPUT_HANDLE)来获取标准输出的句柄
|
|
|
SetConsoleCursorPosition(HOutput, point);//设置光标位置
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
/*****欢迎界面标题********/
|
|
|
void title(){
|
|
|
color(15);
|
|
|
gotoxy(30,3);
|
|
|
printf("趣味俄罗斯方块\n");
|
|
|
//标题
|
|
|
color(11);
|
|
|
gotoxy(18,5);
|
|
|
printf("█");
|
|
|
gotoxy(18,6);
|
|
|
printf("██");
|
|
|
gotoxy(18,7);
|
|
|
printf("█");
|
|
|
//T字方块
|
|
|
color(14);
|
|
|
gotoxy(26,6);
|
|
|
printf("██");
|
|
|
gotoxy(28,7);
|
|
|
printf("██");
|
|
|
//Z字方块
|
|
|
color(10);
|
|
|
gotoxy(36,6);
|
|
|
printf("██");
|
|
|
gotoxy(36,7);
|
|
|
printf("██");
|
|
|
//田字方块
|
|
|
color(13);
|
|
|
gotoxy(45,5);
|
|
|
printf("█");
|
|
|
gotoxy(45,6);
|
|
|
printf("█");
|
|
|
gotoxy(45,7);
|
|
|
printf("█");
|
|
|
gotoxy(45,8);
|
|
|
printf("█");
|
|
|
//直线方块
|
|
|
color(12);
|
|
|
gotoxy(56,6);
|
|
|
printf("█");
|
|
|
gotoxy(52,7);
|
|
|
printf("███\n");
|
|
|
//7字方块
|
|
|
}
|
|
|
|
|
|
|
|
|
/*******菜单选项边框*******/
|
|
|
void welcome()
|
|
|
{
|
|
|
int n;
|
|
|
int i,j=1;
|
|
|
color(14);
|
|
|
for(i=9;i<=20;i++){
|
|
|
for(j=15;j<=60;j++){
|
|
|
gotoxy(j,i);
|
|
|
if(i==9||i==20) printf("=");
|
|
|
else if(j==15||j==59) printf("::");
|
|
|
}
|
|
|
}
|
|
|
/*******菜单选项的文字********/
|
|
|
color(12);
|
|
|
gotoxy(25,12);
|
|
|
printf("1.开始游戏");
|
|
|
gotoxy(40,12);
|
|
|
printf("2.按键说明");
|
|
|
gotoxy(25,17);
|
|
|
printf("3.游戏规则");
|
|
|
gotoxy(40,17);
|
|
|
printf("4.退出");
|
|
|
gotoxy(21,22);
|
|
|
printf("请选择[1,2,3,4]:[ ]\b\b");
|
|
|
scanf("%d",&n);
|
|
|
switch(n){
|
|
|
case 1:
|
|
|
system("cls");
|
|
|
DrawGameframe();
|
|
|
break;
|
|
|
case 2:
|
|
|
break;
|
|
|
case 3:
|
|
|
break;
|
|
|
case 4:
|
|
|
break;
|
|
|
}
|
|
|
}
|
|
|
|
|
|
|
|
|
/*******游戏窗口*******/
|
|
|
void DrawGameframe()
|
|
|
{
|
|
|
/***********游戏名称***********/
|
|
|
gotoxy(FrameX+Frame_width-7,FrameY-2);
|
|
|
color(11);
|
|
|
printf("趣味俄罗斯方块");
|
|
|
/**********下一个出现方块********/
|
|
|
gotoxy(FrameX+2*Frame_width+3,FrameY+7);
|
|
|
color(2);
|
|
|
printf("**********");
|
|
|
gotoxy(FrameX+2*Frame_width+13,FrameY+7);
|
|
|
color(3);
|
|
|
printf("下一个出现方块");
|
|
|
gotoxy(FrameX+2*Frame_width+3,FrameY+13);
|
|
|
color(2);
|
|
|
printf("**********");
|
|
|
/**********按键说明***********/
|
|
|
gotoxy(FrameX+2*Frame_width+3,FrameY+17);
|
|
|
color(14);
|
|
|
printf("↑键:旋转");
|
|
|
gotoxy(FrameX+2*Frame_width+3,FrameY+19);
|
|
|
printf("空格:暂停游戏");
|
|
|
gotoxy(FrameX+2*Frame_width+3,FrameY+15);
|
|
|
printf("Esc:退出游戏");
|
|
|
/*********游戏边框***********/
|
|
|
gotoxy(FrameX,FrameY);
|
|
|
color(12);
|
|
|
printf("╔");
|
|
|
gotoxy(FrameX+2*Frame_width-2,FrameY);
|
|
|
printf("╗");
|
|
|
gotoxy(FrameX,FrameY+Frame_height);
|
|
|
printf("╚");
|
|
|
gotoxy(FrameX+2*Frame_width-2,FrameY+Frame_height);
|
|
|
printf("╝");
|
|
|
a[FrameX][FrameY+Frame_height]=2;
|
|
|
a[FrameX+2*Frame_width-2][FrameY+Frame_height]=2;//防止方块出界
|
|
|
for(i=2;i<2*Frame_width-2;i+=2){
|
|
|
gotoxy(FrameX+i,FrameY);
|
|
|
printf("═");
|
|
|
}
|
|
|
for(i=2;i<Frame_width-2;i+=2){
|
|
|
gotoxy(FrameX+i,FrameY+Frame_height);
|
|
|
printf("═");
|
|
|
a[FrameX+i][FrameY+Frame_height]=2;
|
|
|
}
|
|
|
for(i=1;i<Frame_height;i++){
|
|
|
gotoxy(FrameX,FrameY+i);
|
|
|
printf("║");
|
|
|
a[FrameX][FrameY+i]=2;
|
|
|
}
|
|
|
for(i=1;i<Frame_height;i++){
|
|
|
gotoxy(FrameX+2*Frame_width-2,FrameY+i);
|
|
|
printf("║");
|
|
|
a[FrameX+2*Frame_width-2][FrameY+i]=2;
|
|
|
}
|
|
|
}
|
|
|
|
|
|
|
|
|
/********制作俄罗斯方块*********/
|
|
|
void MakeTetris(struct Tetris *tetris){
|
|
|
a[tetris->x][tetris->y]=b[0];//中心方块的图形状态
|
|
|
switch(tetris->flag){
|
|
|
case 1: //田字方块
|
|
|
color(10);
|
|
|
a[tetris->x][tetris->y-1]=b[1];
|
|
|
a[tetris->x+2][tetris->y-1]=b[2];
|
|
|
a[tetris->x+2][tetris->y]=b[3];
|
|
|
break;
|
|
|
case 2: //横直线方块
|
|
|
color(13);
|
|
|
a[tetris->x-2][tetris->y]=b[1];
|
|
|
a[tetris->x+2][tetris->y]=b[2];
|
|
|
a[tetris->x+4][tetris->y]=b[3];
|
|
|
break;
|
|
|
case 3: //竖直线方块
|
|
|
color(13);
|
|
|
a[tetris->x][tetris->y-1]=b[1];
|
|
|
a[tetris->x][tetris->y-2]=b[2];
|
|
|
a[tetris->x][tetris->y+1]=b[3];
|
|
|
break;
|
|
|
case 4: //T字方块
|
|
|
color(11);
|
|
|
a[tetris->x-2][tetris->y]=b[1];
|
|
|
a[tetris->x+2][tetris->y]=b[2];
|
|
|
a[tetris->x][tetris->y-1]=b[3];
|
|
|
break;
|
|
|
case 5: //顺时针90°T字方块
|
|
|
color(11);
|
|
|
a[tetris->x][tetris->y-1]=b[1];
|
|
|
a[tetris->x-2][tetris->y]=b[2];
|
|
|
a[tetris->x][tetris->y+1]=b[3];
|
|
|
break;
|
|
|
case 6: //顺时针180°T字方块
|
|
|
color(11);
|
|
|
a[tetris->x][tetris->y-1]=b[1];
|
|
|
a[tetris->x-2][tetris->y]=b[2];
|
|
|
a[tetris->x+2][tetris->y]=b[3];
|
|
|
break;
|
|
|
case 7: //顺时针270°T字方块
|
|
|
color(11);
|
|
|
a[tetris->x][tetris->y-1]=b[1];
|
|
|
a[tetris->x][tetris->y+1]=b[2];
|
|
|
a[tetris->x+2][tetris->y]=b[3];
|
|
|
break;
|
|
|
case 8: //Z字方块
|
|
|
color(14);
|
|
|
a[tetris->x+2][tetris->y+1]=b[1];
|
|
|
a[tetris->x][tetris->y+1]=b[2];
|
|
|
a[tetris->x-2][tetris->y]=b[3];
|
|
|
break;
|
|
|
case 9: //顺时针Z字方块
|
|
|
color(14);
|
|
|
a[tetris->x][tetris->y-1]=b[1];
|
|
|
a[tetris->x-2][tetris->y]=b[2];
|
|
|
a[tetris->x-2][tetris->y+1]=b[3];
|
|
|
break;
|
|
|
case 10: //反Z字方块
|
|
|
color(14);
|
|
|
a[tetris->x][tetris->y-1]=b[1];
|
|
|
a[tetris->x-2][tetris->y-1]=b[2];
|
|
|
a[tetris->x+2][tetris->y]=b[3];
|
|
|
break;
|
|
|
case 11: //顺时针反Z字方块
|
|
|
color(14);
|
|
|
a[tetris->x][tetris->y+1]=b[1];
|
|
|
a[tetris->x-2][tetris->y-1]=b[2];
|
|
|
a[tetris->x-2][tetris->y]=b[3];
|
|
|
break;
|
|
|
case 12: //7字方块
|
|
|
color(12);
|
|
|
a[tetris->x][tetris->y-1]=b[1];
|
|
|
a[tetris->x][tetris->y+1]=b[2];
|
|
|
a[tetris->x-2][tetris->y-1]=b[3];
|
|
|
break;
|
|
|
case 13: //顺时针90°7字方块
|
|
|
color(12);
|
|
|
a[tetris->x-2][tetris->y]=b[1];
|
|
|
a[tetris->x+2][tetris->y-1]=b[2];
|
|
|
a[tetris->x+2][tetris->y]=b[3];
|
|
|
break;
|
|
|
case 14: //顺时针180°7字方块
|
|
|
color(12);
|
|
|
a[tetris->x][tetris->y-1]=b[1];
|
|
|
a[tetris->x][tetris->y+1]=b[2];
|
|
|
a[tetris->x+2][tetris->y+1]=b[3];
|
|
|
break;
|
|
|
case 15: //顺时针270°7字方块
|
|
|
color(12);
|
|
|
a[tetris->x][tetris->y-1]=b[1];
|
|
|
a[tetris->x][tetris->y+1]=b[2];
|
|
|
a[tetris->x+2][tetris->y]=b[3];
|
|
|
break;
|
|
|
case 16: //反7字方块
|
|
|
color(12);
|
|
|
a[tetris->x][tetris->y-1]=b[1];
|
|
|
a[tetris->x][tetris->y+1]=b[2];
|
|
|
a[tetris->x+2][tetris->y-1]=b[3];
|
|
|
break;
|
|
|
case 17: //顺时针90°反7字方块
|
|
|
color(12);
|
|
|
a[tetris->x-2][tetris->y]=b[1];
|
|
|
a[tetris->x+2][tetris->y+1]=b[2];
|
|
|
a[tetris->x+2][tetris->y]=b[3];
|
|
|
break;
|
|
|
case 18: //顺时针180°反7字方块
|
|
|
color(12);
|
|
|
a[tetris->x][tetris->y-1]=b[1];
|
|
|
a[tetris->x][tetris->y+1]=b[2];
|
|
|
a[tetris->x-2][tetris->y+1]=b[3];
|
|
|
break;
|
|
|
case 19: //顺时针270°反7字方块
|
|
|
color(12);
|
|
|
a[tetris->x-2][tetris->y]=b[1];
|
|
|
a[tetris->x-2][tetris->y-1]=b[2];
|
|
|
a[tetris->x+2][tetris->y]=b[3];
|
|
|
break;
|
|
|
}
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
/******打印俄罗斯方块*******/
|
|
|
void PrintTetris(struct Tetris *tetris){
|
|
|
for(i=0;i<4;i++) b[i]=1;
|
|
|
MakeTetris(tetris);
|
|
|
for(i=tetris->x-2;i<=tetris->x+4;i+=2){
|
|
|
for(j=tetris->y-1;j<=tetris->y+1;j++){
|
|
|
if(a[i][j]==1&&j>FrameY){
|
|
|
gotoxy(i,j);
|
|
|
printf("█");
|
|
|
}
|
|
|
}
|
|
|
}
|
|
|
//打印菜单信息
|
|
|
gotoxy(FrameX+2*Frame_width+3,FrameY+1);
|
|
|
color(4);
|
|
|
printf("level:");
|
|
|
color(12);
|
|
|
printf("%d",tetris->level);
|
|
|
gotoxy(FrameX+2*Frame_width+3,FrameY+3);
|
|
|
color(4);
|
|
|
printf("score:");
|
|
|
color(12);
|
|
|
printf("%d",tetris->score);
|
|
|
gotoxy(FrameX+2*Frame_width+3,FrameY+3);
|
|
|
color(4);
|
|
|
printf("speed");
|
|
|
color(12);
|
|
|
printf("%dms",tetris->speed);
|
|
|
}
|
|
|
|
|
|
|
|
|
/******判断方块能否移动******/
|
|
|
int ifMove(struct Tetris *tetris)
|
|
|
{
|
|
|
if(a[tetris->x][tetris->y]!=0){
|
|
|
return 0;
|
|
|
}
|
|
|
else{
|
|
|
if(
|
|
|
(tetris->flag==1&&(a[tetris->x][tetris->y-1]==0&&
|
|
|
a[tetris->x][tetris->y-1]==0&&a[tetris->x+2][tetris->y]==0))||
|
|
|
(tetris->flag==2&&(a[tetris->x-2][tetris->y]==0&&
|
|
|
a[tetris->x+2][tetris->y]==0&&a[tetris->x+4][tetris->y]==0))||
|
|
|
(tetris->flag==3&&(a[tetris->x][tetris->y-1]==0&&
|
|
|
a[tetris->x][tetris->y-2]==0&&a[tetris->x][tetris->y+1]==0))||
|
|
|
(tetris->flag==4&&(a[tetris->x-2][tetris->y]==0&&
|
|
|
a[tetris->x+2][tetris->y]==0&&a[tetris->x][tetris->y+1]==0))||
|
|
|
(tetris->flag==5&&(a[tetris->x][tetris->y-1]==0&&
|
|
|
a[tetris->x][tetris->y+1]==0&&a[tetris->x-2][tetris->y]==0))||
|
|
|
(tetris->flag==6&&(a[tetris->x][tetris->y-1]==0&&
|
|
|
a[tetris->x-2][tetris->y]==0&&a[tetris->x+2][tetris->y]==0))||
|
|
|
(tetris->flag==7&&(a[tetris->x][tetris->y-1]==0&&
|
|
|
a[tetris->x][tetris->y+1]==0&&a[tetris->x+2][tetris->y]==0))||
|
|
|
(tetris->flag==8&&(a[tetris->x][tetris->y+1]==0&&
|
|
|
a[tetris->x-2][tetris->y]==0&&a[tetris->x+2][tetris->y+1]==0))||
|
|
|
(tetris->flag==9&&(a[tetris->x][tetris->y-1]==0&&
|
|
|
a[tetris->x-2][tetris->y]==0&&a[tetris->x-2][tetris->y+1]==0))||
|
|
|
(tetris->flag==10&&(a[tetris->x][tetris->y-1]==0&&
|
|
|
a[tetris->x-2][tetris->y-1]==0&&a[tetris->x+2][tetris->y]==0))||
|
|
|
(tetris->flag==11&&(a[tetris->x][tetris->y+1]==0&&
|
|
|
a[tetris->x-2][tetris->y-1]==0&&a[tetris->x-2][tetris->y]==0))||
|
|
|
(tetris->flag==12&&(a[tetris->x][tetris->y-1]==0&&
|
|
|
a[tetris->x][tetris->y+1]==0&&a[tetris->x-2][tetris->y-1]==0))||
|
|
|
(tetris->flag==13&&(a[tetris->x-2][tetris->y]==0&&
|
|
|
a[tetris->x+2][tetris->y-1]==0&&a[tetris->x+2][tetris->y]==0))||
|
|
|
(tetris->flag==14&&(a[tetris->x][tetris->y-1]==0&&
|
|
|
a[tetris->x][tetris->y+1]==0&&a[tetris->x+2][tetris->y+1]==0))||
|
|
|
(tetris->flag==15&&(a[tetris->x-2][tetris->y]==0&&
|
|
|
a[tetris->x-2][tetris->y+1]==0&&a[tetris->x+2][tetris->y]==0))||
|
|
|
(tetris->flag==16&&(a[tetris->x][tetris->y+1]==0&&
|
|
|
a[tetris->x][tetris->y-1]==0&&a[tetris->x+2][tetris->y-1]==0))||
|
|
|
(tetris->flag==17&&(a[tetris->x-2][tetris->y]==0&&
|
|
|
a[tetris->x+2][tetris->y+1]==0&&a[tetris->x+2][tetris->y]==0))||
|
|
|
(tetris->flag==18&&(a[tetris->x][tetris->y-1]==0&&
|
|
|
a[tetris->x][tetris->y+1]==0&&a[tetris->x-2][tetris->y+1]==0))||
|
|
|
(tetris->flag==19&&(a[tetris->x-2][tetris->y]==0&&
|
|
|
a[tetris->x-2][tetris->y-1]==0&&a[tetris->x+2][tetris->y]==0)))
|
|
|
{
|
|
|
return 1;
|
|
|
}
|
|
|
}
|
|
|
return 0;
|
|
|
}
|
|
|
|
|
|
|
|
|
/*******清除俄罗斯方块的痕迹********/
|
|
|
void CleanTetris(struct Tetris *tetris){
|
|
|
for(i=0;i<4;i++){
|
|
|
b[i]=0;
|
|
|
}
|
|
|
MakeTetris(tetris);
|
|
|
for(i=tetris->x-2;i<=tetris->x+4;i+=2){
|
|
|
for(tetris->y-2;i<=tetris->y+1;j++){
|
|
|
if(a[i][j]==0&&j>FrameY){
|
|
|
gotoxy(i,j);
|
|
|
printf(" ");
|
|
|
}
|
|
|
}
|
|
|
}
|
|
|
}
|
|
|
|
|
|
|
|
|
/*******判断是否满行********/
|
|
|
void Del_Fullline(struct Tetris *tetris){
|
|
|
int k,del_rows=0;
|
|
|
for(j=FrameY+Frame_height-1;j>=FrameY+1;j--){
|
|
|
k=0;
|
|
|
for(i=FrameX+2;i<FrameX+2*Frame_width-2;i+=2){
|
|
|
if(a[i][j]==1){
|
|
|
k++;
|
|
|
if(k==Frame_width-2){
|
|
|
for(k=FrameX+2;k<FrameX+2*Frame_width-2;k+=2){
|
|
|
a[k][j]=0;
|
|
|
gotoxy(k,j);
|
|
|
printf("");
|
|
|
}
|
|
|
for(k=j-1;k>FrameY;k--){
|
|
|
for(i=FrameX+2;i<FrameX+2*Frame_width-2;i+=2){
|
|
|
if(a[i][k]==1){
|
|
|
a[i][k]=0;
|
|
|
gotoxy(i,k);
|
|
|
printf(" ");
|
|
|
a[i][k+1]=1;
|
|
|
gotoxy(i,k+1);
|
|
|
printf("█");
|
|
|
}
|
|
|
}
|
|
|
}
|
|
|
j++;
|
|
|
del_rows++;
|
|
|
}
|
|
|
}
|
|
|
}
|
|
|
}
|
|
|
tetris->score+=100*del_rows;
|
|
|
if(del_rows>0&&(tetris->score%1000==0||tetris->score/1000>tetris->level-1)){
|
|
|
tetris->speed-+20;
|
|
|
tetris->level++;
|
|
|
}
|
|
|
}
|
|
|
|
|
|
|
|
|
/******随机产生俄罗斯方块类型的序号*******/
|
|
|
void Flag(struct Tetris *tetris){
|
|
|
tetris->number++;
|
|
|
srand(time(NULL));
|
|
|
if(tetris->number==1){
|
|
|
tetris->flag=rand()%19+1;
|
|
|
}
|
|
|
tetris->next=rand()%19+1;
|
|
|
}
|
|
|
|
|
|
|
|
|
/*******开始游戏*******/
|
|
|
void Gameplay(){
|
|
|
int n;
|
|
|
struct Tetris t,*tetris=&t;
|
|
|
char ch;
|
|
|
tetris->number=0;
|
|
|
tetris->speed=300;
|
|
|
tetris->score=0;
|
|
|
tetris->level=1;
|
|
|
while(1){
|
|
|
Flag(tetris);
|
|
|
Temp=tetris->flag;
|
|
|
tetris->x=FrameX+2*Frame_width+6;
|
|
|
tetris->y=FrameY+10;
|
|
|
tetris->flag=tetris->next;
|
|
|
PrintTetris(tetris);
|
|
|
tetris->x=FrameX+Frame_width;
|
|
|
tetris->y=FrameY-1;
|
|
|
tetris->flag=Temp;
|
|
|
/******获取键盘按键*******/
|
|
|
while(1){
|
|
|
label:PrintTetris(tetris);
|
|
|
Sleep(tetris->speed);//控制时间
|
|
|
CleanTetris(tetris);
|
|
|
Temp1=tetris->x;
|
|
|
Temp2+tetris->flag;
|
|
|
if(kbhit()){
|
|
|
ch=getch();
|
|
|
if(ch==75){
|
|
|
tetris->x-=2; //←键左移
|
|
|
}
|
|
|
if(ch==77) tetris->x+=2;//→键右移
|
|
|
if(ch==80){ //↓键加速下落
|
|
|
if(ifMove(tetris)!=0) tetris->y+=2;
|
|
|
else tetris->y=FrameY+Frame_height-2;
|
|
|
}
|
|
|
if(ch==72){
|
|
|
if(tetris->flag>=2&&tetris->flag<=3){
|
|
|
tetris->flag++;
|
|
|
tetris->flag%=2;
|
|
|
tetris->flag+=2;
|
|
|
}//直线方块
|
|
|
if(tetris->flag>=4&&tetris->flag<=7){
|
|
|
tetris->flag++;
|
|
|
tetris->flag%=4;
|
|
|
tetris->flag+=4;
|
|
|
}//T字方块
|
|
|
if(tetris->flag>=8&&tetris->flag<=11){
|
|
|
tetris->flag++;
|
|
|
tetris->flag%=4;
|
|
|
tetris->flag+=8;
|
|
|
}//Z字方块
|
|
|
if(tetris->flag>=12&&tetris->flag<=15){
|
|
|
tetris->flag++;
|
|
|
tetris->flag%=4;
|
|
|
tetris->flag+=12;
|
|
|
}// 7字方块
|
|
|
if(tetris->flag>=16&&tetris->flag<=19){
|
|
|
tetris->flag++;
|
|
|
tetris->flag%=4;
|
|
|
tetris->flag+=16;
|
|
|
}//反7字方块
|
|
|
}
|
|
|
if(ch==32) //空格暂停
|
|
|
{
|
|
|
PrintTetris(tetris);
|
|
|
while(1){
|
|
|
if(kbhit()){
|
|
|
ch=getch();
|
|
|
if(ch==32) goto label;
|
|
|
}
|
|
|
}
|
|
|
}
|
|
|
if(ch==27){ //ESC退出游戏
|
|
|
system("cls");
|
|
|
memset(a,0,6400*sizeof(int));//初始化数组
|
|
|
welcome();
|
|
|
}
|
|
|
if(ifMove(tetris)==0){
|
|
|
tetris->x=Temp1;
|
|
|
tetris->flag=Temp2;
|
|
|
}
|
|
|
else{
|
|
|
goto label;
|
|
|
}
|
|
|
}
|
|
|
tetris->y++;
|
|
|
if(ifMove(tetris)==0){
|
|
|
tetris->y--;
|
|
|
PrintTetris(tetris);
|
|
|
Del_Fullline(tetris);
|
|
|
break;
|
|
|
}
|
|
|
}
|
|
|
//游戏结束
|
|
|
for(i=tetris->y-2;i<tetris->y+2;i++){
|
|
|
if(i==FrameY){
|
|
|
system("cls");
|
|
|
gotoxy(29,7);
|
|
|
printf(" \n");
|
|
|
color(12);
|
|
|
printf("\t\t\t████ █ █ ██ \n");
|
|
|
|
|
|
printf("\t\t\t█ ██ █ █ █ \n");
|
|
|
|
|
|
printf("\t\t\t███ █ █ █ █ █ \n");
|
|
|
|
|
|
printf("\t\t\t█ █ ██ █ █ \n");
|
|
|
|
|
|
printf("\t\t\t████ █ █ ██ \n");
|
|
|
gotoxy(17,18);
|
|
|
color(14);
|
|
|
printf("我要重新玩一局---------1");
|
|
|
gotoxy(44,18);
|
|
|
printf("不玩了,退出-----------2\n");
|
|
|
int n;
|
|
|
gotoxy(32,20);
|
|
|
printf("选择【1/2】");
|
|
|
color(11);
|
|
|
scanf("%d",&n);
|
|
|
switch(n){
|
|
|
case 1:
|
|
|
system("cls");
|
|
|
Replay(tetris);
|
|
|
break;
|
|
|
case 2:
|
|
|
exit(0);
|
|
|
break;
|
|
|
}
|
|
|
}
|
|
|
}
|
|
|
tetris->flag=tetris->next;
|
|
|
tetris->x=FrameX+2*Frame_width+6;
|
|
|
tetris->y=FrameY+10;
|
|
|
CleanTetris(tetris);
|
|
|
}
|
|
|
}
|
|
|
|
|
|
|
|
|
/*******主函数*******/
|
|
|
int main(){
|
|
|
title();
|
|
|
welcome();
|
|
|
return 0;
|
|
|
}
|
|
|
|