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/********头文件*********/
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#include<stdio.h>
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#include<windows.h>
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#include<conio.h>
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#include<time.h>
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/********宏定义********/
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#define FrameX 13
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#define FrameY 3
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#define Frame_height 20 //定义游戏窗口高度
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#define Frame_width 18//定义游戏窗口宽度
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/********全局变量*********/
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int i,j,Temp,Temp1,Temp2;
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int a[80][80]={0};//a数组中2,1,0分别代表边框,方块和无图案
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int b[4];//每种方块都由四个█组成,b数组用来标记四个█的位置以构造图形
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struct Tetris
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{
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int x; //中心方块的x轴坐标
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int y; //中心方块的y轴坐标
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int flag;//标记方块类型的序号
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int next;//下一个方块类型的序号
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int speed;//俄罗斯方块产生的速度
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int number;//产生俄罗斯方块的个数
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int score;//游戏分数
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int level;//游戏等级
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};
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HANDLE hOut;//控制台句柄
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/******函数声明*******/
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int color(int c);
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static void gotoxy(int x, int y);//移动光标位置
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void DrawGameframe(); //绘制游戏边框
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void Flag(struct Tetris * );//随机产生俄罗斯方块序号
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void MakeTetris(struct Tetris *);//制作俄罗斯方块
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void PrintTetris(struct Tetris *);//打印俄罗斯方块
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void CleanTetris(struct Tetris *);//清除俄罗斯方块的痕迹
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int ifMove(struct Tetris *);//判断能否移动
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void Del_Fullline(struct Tetris *);//判断是否满行
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void GamePlay();//开始游戏
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void regulation();//游戏规则
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void explation();//按键说明
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void welcome();//欢迎界面
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void Replay(struct Tetris *);//重新开始游戏
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void title();//欢迎界面上方标题
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void close();//关闭游戏
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/*****文字颜色函数******/
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int color(int c){
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SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE),c);//更改文字颜色
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return 0;
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}
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/*****获取屏幕光标位置*******/
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static void gotoxy(int x, int y){
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COORD point = { x, y };//光标要设置的位置x,y
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HANDLE HOutput = GetStdHandle(STD_OUTPUT_HANDLE);//使用GetStdHandle(STD_OUTPUT_HANDLE)来获取标准输出的句柄
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SetConsoleCursorPosition(HOutput, point);//设置光标位置
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}
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/*****欢迎界面标题********/
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void title(){
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color(15);
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gotoxy(30,3);
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printf("趣味俄罗斯方块\n");
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//标题
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color(11);
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gotoxy(18,5);
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printf("█");
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gotoxy(18,6);
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printf("██");
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gotoxy(18,7);
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printf("█");
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//T字方块
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color(14);
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gotoxy(26,6);
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printf("██");
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gotoxy(28,7);
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printf("██");
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//Z字方块
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color(10);
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gotoxy(36,6);
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printf("██");
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gotoxy(36,7);
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printf("██");
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//田字方块
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color(13);
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gotoxy(45,5);
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printf("█");
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gotoxy(45,6);
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printf("█");
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gotoxy(45,7);
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printf("█");
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gotoxy(45,8);
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printf("█");
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//直线方块
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color(12);
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gotoxy(56,6);
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printf("█");
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gotoxy(52,7);
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printf("███\n");
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//7字方块
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}
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/*******菜单选项边框*******/
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void welcome()
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{
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int n;
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int i,j=1;
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color(14);
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for(i=9;i<=20;i++){
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for(j=15;j<=60;j++){
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gotoxy(j,i);
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if(i==9||i==20) printf("=");
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else if(j==15||j==59) printf("::");
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}
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}
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/*******菜单选项的文字********/
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color(12);
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gotoxy(25,12);
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printf("1.开始游戏");
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gotoxy(40,12);
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printf("2.按键说明");
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gotoxy(25,17);
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printf("3.游戏规则");
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gotoxy(40,17);
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printf("4.退出");
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gotoxy(21,22);
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printf("请选择[1,2,3,4]:[ ]\b\b");
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scanf("%d",&n);
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switch(n){
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case 1:
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system("cls");
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DrawGameframe();
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break;
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case 2:
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break;
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case 3:
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break;
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case 4:
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break;
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}
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}
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/*******游戏窗口*******/
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void DrawGameframe()
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{
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/***********游戏名称***********/
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gotoxy(FrameX+Frame_width-7,FrameY-2);
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color(11);
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printf("趣味俄罗斯方块");
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/**********下一个出现方块********/
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gotoxy(FrameX+2*Frame_width+3,FrameY+7);
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color(2);
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printf("**********");
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gotoxy(FrameX+2*Frame_width+13,FrameY+7);
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color(3);
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printf("下一个出现方块");
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gotoxy(FrameX+2*Frame_width+3,FrameY+13);
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color(2);
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printf("**********");
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/**********按键说明***********/
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gotoxy(FrameX+2*Frame_width+3,FrameY+17);
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color(14);
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printf("↑键:旋转");
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gotoxy(FrameX+2*Frame_width+3,FrameY+19);
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printf("空格:暂停游戏");
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gotoxy(FrameX+2*Frame_width+3,FrameY+15);
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printf("Esc:退出游戏");
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/*********游戏边框***********/
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gotoxy(FrameX,FrameY);
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color(12);
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printf("╔");
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gotoxy(FrameX+2*Frame_width-2,FrameY);
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printf("╗");
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gotoxy(FrameX,FrameY+Frame_height);
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printf("╚");
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gotoxy(FrameX+2*Frame_width-2,FrameY+Frame_height);
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printf("╝");
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a[FrameX][FrameY+Frame_height]=2;
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a[FrameX+2*Frame_width-2][FrameY+Frame_height]=2;//防止方块出界
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for(i=2;i<2*Frame_width-2;i+=2){
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gotoxy(FrameX+i,FrameY);
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printf("═");
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}
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for(i=2;i<Frame_width-2;i+=2){
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gotoxy(FrameX+i,FrameY+Frame_height);
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printf("═");
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a[FrameX+i][FrameY+Frame_height]=2;
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}
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for(i=1;i<Frame_height;i++){
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gotoxy(FrameX,FrameY+i);
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printf("║");
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a[FrameX][FrameY+i]=2;
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}
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for(i=1;i<Frame_height;i++){
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gotoxy(FrameX+2*Frame_width-2,FrameY+i);
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printf("║");
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a[FrameX+2*Frame_width-2][FrameY+i]=2;
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}
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}
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/********制作俄罗斯方块*********/
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void MakeTetris(struct Tetris *tetris){
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a[tetris->x][tetris->y]=b[0];//中心方块的图形状态
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switch(tetris->flag){
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case 1: //田字方块
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color(10);
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a[tetris->x][tetris->y-1]=b[1];
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a[tetris->x+2][tetris->y-1]=b[2];
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a[tetris->x+2][tetris->y]=b[3];
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break;
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case 2: //横直线方块
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color(13);
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a[tetris->x-2][tetris->y]=b[1];
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a[tetris->x+2][tetris->y]=b[2];
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a[tetris->x+4][tetris->y]=b[3];
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break;
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case 3: //竖直线方块
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color(13);
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a[tetris->x][tetris->y-1]=b[1];
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a[tetris->x][tetris->y-2]=b[2];
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a[tetris->x][tetris->y+1]=b[3];
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break;
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case 4: //T字方块
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color(11);
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a[tetris->x-2][tetris->y]=b[1];
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a[tetris->x+2][tetris->y]=b[2];
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a[tetris->x][tetris->y-1]=b[3];
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break;
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case 5: //顺时针90°T字方块
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color(11);
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a[tetris->x][tetris->y-1]=b[1];
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a[tetris->x-2][tetris->y]=b[2];
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a[tetris->x][tetris->y+1]=b[3];
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break;
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case 6: //顺时针180°T字方块
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color(11);
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a[tetris->x][tetris->y-1]=b[1];
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a[tetris->x-2][tetris->y]=b[2];
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a[tetris->x+2][tetris->y]=b[3];
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break;
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case 7: //顺时针270°T字方块
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color(11);
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a[tetris->x][tetris->y-1]=b[1];
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a[tetris->x][tetris->y+1]=b[2];
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a[tetris->x+2][tetris->y]=b[3];
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break;
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case 8: //Z字方块
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color(14);
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a[tetris->x+2][tetris->y+1]=b[1];
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a[tetris->x][tetris->y+1]=b[2];
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a[tetris->x-2][tetris->y]=b[3];
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break;
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case 9: //顺时针Z字方块
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color(14);
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a[tetris->x][tetris->y-1]=b[1];
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a[tetris->x-2][tetris->y]=b[2];
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a[tetris->x-2][tetris->y+1]=b[3];
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break;
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case 10: //反Z字方块
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color(14);
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a[tetris->x][tetris->y-1]=b[1];
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a[tetris->x-2][tetris->y-1]=b[2];
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a[tetris->x+2][tetris->y]=b[3];
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break;
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case 11: //顺时针反Z字方块
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color(14);
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a[tetris->x][tetris->y+1]=b[1];
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a[tetris->x-2][tetris->y-1]=b[2];
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a[tetris->x-2][tetris->y]=b[3];
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break;
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case 12: //7字方块
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color(12);
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a[tetris->x][tetris->y-1]=b[1];
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a[tetris->x][tetris->y+1]=b[2];
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a[tetris->x-2][tetris->y-1]=b[3];
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break;
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case 13: //顺时针90°7字方块
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color(12);
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a[tetris->x-2][tetris->y]=b[1];
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a[tetris->x+2][tetris->y-1]=b[2];
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a[tetris->x+2][tetris->y]=b[3];
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break;
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case 14: //顺时针180°7字方块
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color(12);
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a[tetris->x][tetris->y-1]=b[1];
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a[tetris->x][tetris->y+1]=b[2];
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a[tetris->x+2][tetris->y+1]=b[3];
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break;
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case 15: //顺时针270°7字方块
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color(12);
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a[tetris->x][tetris->y-1]=b[1];
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a[tetris->x][tetris->y+1]=b[2];
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a[tetris->x+2][tetris->y]=b[3];
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break;
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case 16: //反7字方块
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color(12);
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a[tetris->x][tetris->y-1]=b[1];
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a[tetris->x][tetris->y+1]=b[2];
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a[tetris->x+2][tetris->y-1]=b[3];
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break;
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case 17: //顺时针90°反7字方块
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color(12);
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a[tetris->x-2][tetris->y]=b[1];
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a[tetris->x+2][tetris->y+1]=b[2];
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a[tetris->x+2][tetris->y]=b[3];
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break;
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case 18: //顺时针180°反7字方块
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color(12);
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a[tetris->x][tetris->y-1]=b[1];
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a[tetris->x][tetris->y+1]=b[2];
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a[tetris->x-2][tetris->y+1]=b[3];
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break;
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case 19: //顺时针270°反7字方块
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color(12);
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a[tetris->x-2][tetris->y]=b[1];
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a[tetris->x-2][tetris->y-1]=b[2];
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a[tetris->x+2][tetris->y]=b[3];
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break;
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}
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}
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/******打印俄罗斯方块*******/
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void PrintfTetris(struct Tetris *tetris){
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for(i=0;i<4;i++) b[i]=1;
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MakeTetris(tetris);
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for(i=tetris->x-2;i<=tetris->x+4;i+=2){
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for(j=tetris->y-1;j<=tetris->y+1;j++){
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if(a[i][j]==1&&j>FrameY){
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gotoxy(i,j);
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printf("█");
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}
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}
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}
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//打印菜单信息
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gotoxy(FrameX+2*Frame_width+3,FrameY+1);
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color(4);
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printf("level:");
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color(12);
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printf("%d",tetris->level);
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gotoxy(FrameX+2*Frame_width+3,FrameY+3);
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color(4);
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printf("score:");
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color(12);
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printf("%d",tetris->score);
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gotoxy(FrameX+2*Frame_width+3,FrameY+3);
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color(4);
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printf("speed");
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color(12);
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printf("%dms",tetris->speed);
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}
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/******判断方块能否移动******/
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int ifMove(struct Tetris *tetris)
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{
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if(a[tetris->flag][tetris->y]!=0){
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return 0;
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}
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else{
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if(
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(tetris->flag==1&&(a[tetris->x][tetris->y-1]==0&&
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a[tetris->x][tetris->y-1]==0&&a[tetris->x+2][tetris->y]==0))||
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(tetris->flag==2&&(a[tetris->x-2][tetris->y]==0&&
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a[tetris->x+2][tetris->y]==0&&a[tetris->x+4][tetris->y]==0))||
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(tetris->flag==3&&(a[tetris->x][tetris->y-1]==0&&
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a[tetris->x][tetris->y-2]==0&&a[tetris->x][tetris->y+1]==0))||
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(tetris->flag==4&&(a[tetris->x-2][tetris->y]==0&&
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a[tetris->x+2][tetris->y]==0&&a[tetris->x][tetris->y+1]==0))||
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(tetris->flag==5&&(a[tetris->x][tetris->y-1]==0&&
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a[tetris->x][tetris->y+1]==0&&a[tetris->x-2][tetris->y]==0))||
|
|
|
(tetris->flag==6&&(a[tetris->x][tetris->y-1]==0&&
|
|
|
a[tetris->x-2][tetris->y]==0&&a[tetris->x+2][tetris->y]==0))||
|
|
|
(tetris->flag==7&&(a[tetris->x][tetris->y-1]==0&&
|
|
|
a[tetris->x][tetris->y+1]==0&&a[tetris->x+2][tetris->y]==0))||
|
|
|
(tetris->flag==8&&(a[tetris->x][tetris->y+1]==0&&
|
|
|
a[tetris->x-2][tetris->y]==0&&a[tetris->x+2][tetris->y+1]==0))||
|
|
|
(tetris->flag==9&&(a[tetris->x][tetris->y-1]==0&&
|
|
|
a[tetris->x-2][tetris->y]==0&&a[tetris->x-2][tetris->y+1]==0))||
|
|
|
(tetris->flag==10&&(a[tetris->x][tetris->y-1]==0&&
|
|
|
a[tetris->x-2][tetris->y-1]==0&&a[tetris->x+2][tetris->y]==0))||
|
|
|
(tetris->flag==11&&(a[tetris->x][tetris->y+1]==0&&
|
|
|
a[tetris->x-2][tetris->y-1]==0&&a[tetris->x-2][tetris->y]==0))||
|
|
|
(tetris->flag==12&&(a[tetris->x][tetris->y-1]==0&&
|
|
|
a[tetris->x][tetris->y+1]==0&&a[tetris->x-2][tetris->y-1]==0))||
|
|
|
(tetris->flag==13&&(a[tetris->x-2][tetris->y]==0&&
|
|
|
a[tetris->x+2][tetris->y-1]==0&&a[tetris->x+2][tetris->y]==0))||
|
|
|
(tetris->flag==14&&(a[tetris->x][tetris->y-1]==0&&
|
|
|
a[tetris->x][tetris->y+1]==0&&a[tetris->x+2][tetris->y+1]==0))||
|
|
|
(tetris->flag==15&&(a[tetris->x-2][tetris->y]==0&&
|
|
|
a[tetris->x-2][tetris->y+1]==0&&a[tetris->x+2][tetris->y]==0))||
|
|
|
(tetris->flag==16&&(a[tetris->x][tetris->y+1]==0&&
|
|
|
a[tetris->x][tetris->y-1]==0&&a[tetris->x+2][tetris->y-1]==0))||
|
|
|
(tetris->flag==17&&(a[tetris->x-2][tetris->y]==0&&
|
|
|
a[tetris->x+2][tetris->y+1]==0&&a[tetris->x+2][tetris->y]==0))||
|
|
|
(tetris->flag==18&&(a[tetris->x][tetris->y-1]==0&&
|
|
|
a[tetris->x][tetris->y+1]==0&&a[tetris->x-2][tetris->y+1]==0))||
|
|
|
(tetris->flag==19&&(a[tetris->x-2][tetris->y]==0&&
|
|
|
a[tetris->x-2][tetris->y-1]==0&&a[tetris->x+2][tetris->y]==0)))
|
|
|
{
|
|
|
return 1;
|
|
|
}
|
|
|
}
|
|
|
return 0;
|
|
|
}
|
|
|
|
|
|
|
|
|
/*******清除俄罗斯方块的痕迹********/
|
|
|
void CleanTetris(struct Tetris *tetris){
|
|
|
for(i=0;i<4;i++){
|
|
|
b[i]=0;
|
|
|
}
|
|
|
MakeTetris(tetris);
|
|
|
for(i=tetris->x-2;i<=tetris->x+4;i+=2){
|
|
|
for(tetris->y-2;i<=tetris->y+1;j++){
|
|
|
if(a[i][j]==0&&j>FrameY){
|
|
|
gotoxy(i,j);
|
|
|
printf(" ");
|
|
|
}
|
|
|
}
|
|
|
}
|
|
|
}
|
|
|
|
|
|
|
|
|
/*******判断是否满行********/
|
|
|
void Del_Fulline(struct Tetris *tetris){
|
|
|
int k,del_rows=0;
|
|
|
for(j=FrameY+Frame_height-1;j>=FrameY+1;j--){
|
|
|
k=0;
|
|
|
for(i=FrameX+2;i<FrameX+2*Frame_width-2;i+=2){
|
|
|
if(a[i][j]==1){
|
|
|
k++;
|
|
|
if(k==Frame_width-2){
|
|
|
for(k=FrameX+2;k<FrameX+2*Frame_width-2;k+=2){
|
|
|
a[k][j]=0;
|
|
|
gotoxy(k,j);
|
|
|
printf("");
|
|
|
}
|
|
|
for(k=j-1;k>FrameY;k--){
|
|
|
for(i=FrameX+2;i<FrameX+2*Frame_width-2;i+=2){
|
|
|
if(a[i][k]==1){
|
|
|
a[i][k]=0;
|
|
|
gotoxy(i,k);
|
|
|
printf(" ");
|
|
|
a[i][k+1]=1;
|
|
|
gotoxy(i,k+1);
|
|
|
printf("█");
|
|
|
}
|
|
|
}
|
|
|
}
|
|
|
j++;
|
|
|
del_rows++;
|
|
|
}
|
|
|
}
|
|
|
}
|
|
|
}
|
|
|
tetris->score+=100*del_rows;
|
|
|
if(del_rows>0&&(tetris->score%1000==0||tetris->score/1000>tetris->level-1)){
|
|
|
tetris->speed-+20;
|
|
|
tetris->level++;
|
|
|
}
|
|
|
}
|
|
|
|
|
|
|
|
|
/******随机产生俄罗斯方块类型的序号*******/
|
|
|
void Flag(struct Tetris *tetris){
|
|
|
tetris->number++;
|
|
|
srand(time(NULL));
|
|
|
if(tetris->number==1){
|
|
|
tetris->flag=rand()%19+1;
|
|
|
}
|
|
|
tetris->next=rand()%19+1;
|
|
|
}
|
|
|
|
|
|
|
|
|
/*******主函数*******/
|
|
|
int main(){
|
|
|
title();
|
|
|
welcome();
|
|
|
return 0;
|
|
|
}
|
|
|
|