using System;
using System.Collections.Generic;
using UnityEngine;
namespace LzFramework
{
///
/// List
///
///
[Serializable]
public class Serialization
{
[SerializeField]
List target;
public List ToList() { return target; }
public Serialization(List target)
{
this.target = target;
}
}
///
/// Dictionary
///
///
///
[Serializable]
public class Serialization : ISerializationCallbackReceiver
{
[SerializeField]
List keys;
[SerializeField]
List values;
Dictionary target;
public Dictionary ToDictionary() { return target; }
public Serialization(Dictionary target)
{
this.target = target;
}
public void OnBeforeSerialize()
{
keys = new List(target.Keys);
values = new List(target.Values);
}
public void OnAfterDeserialize()
{
var count = Math.Min(keys.Count, values.Count);
target = new Dictionary(count);
for (var i = 0; i < count; ++i)
{
target.Add(keys[i], values[i]);
}
}
}
}