using System.Collections; using System.Collections.Generic; using UnityEngine; using LzFramework; namespace DisComputer { /* * @func 调试输出控制器 * @author lz * @date 2020/07/10 */ public class LzLogger : Singleton { public bool isDebug = true; // Start is called before the first frame update void Start() { } /// /// 输出 /// /// public void LogFormat(string str) { if (isDebug) { Debug.LogFormat(str); } } } }