using System.Collections; using System.Collections.Generic; using UnityEngine; namespace DisComputer { public class MsgName { // tip view //显示操作内容提示 public static string TipViewShowOperation = "TipView.ShowOperationTip"; //隐藏操作内容提示 public static string TipViewHideOperation = "TipView.HideOperationTip"; //显示箭头指引 public static string TipViewShowArrow = "TipView.ShowArrowTip"; //隐藏箭头指引 public static string TipViewHideArrow = "TipView.HideArrowTip"; //显示友好操作提示 public static string TipViewShowPoint = "TipView.ShowPointTip"; //隐藏友好操作提示 public static string TipViewHidePoint = "TipView.HidePointTip"; //显示零件信息提示 public static string TipViewSpareInfo = "TipView.ShowSpareInfoTip"; //显示拆除零件信息 public static string TipViewShowSparePlatform = "TipView.ShowSparePlatform"; //隐藏拆除零件信息 public static string TipViewHideSparePlatform = "TipView.HideSparePlatform"; //诺依曼友好提示 public static string TipVonneumannPoint = "TipView.vonneumannTip"; //诺依曼参数设计提示 public static string TipVonneumannOpset = "TipView.VonOpsetTip"; //诺依曼分布参数提示 public static string TipDisVonneumannOpset = "TipView.DisVonOpsetTip"; // mainView //主菜单进度增长 public static string MainViewGrowthBar = "MainMenu.GrowthBar"; //进度重置 public static string MainViewClearBar = "MainMenu.ClearBar"; //退出专注模式 public static string MainViewQuitFocuseMode = "MainMenu.QuitFocuesMode"; // ModelControl //模型控制居中展示消息 public static string ModelControlShowCenter = "ModelControl.ShowCenter"; //模型控制桌面展示消息 public static string ModelControlShowDesktop = "ModelControl.ShowDesktop"; // SparePartsView //零件展示消息 public static string SparePartsViewShowSpare = "SparePartsView.ShowSpareView"; //添加零件到零件包 public static string SparePartsViewAddSpare = "SparePartsView.AddSpareGrid"; //移除零件到零件包 public static string SparePartsViewRemoveSpare = "SparePartsView.RemoveSpareGrid"; } }