using System.Collections; using System.Collections.Generic; using UnityEngine; using IndieMarc.CurvedLine; using QFX.MFX; using System; public class Draw3DLiner : MonoBehaviour { public MapUnit.LoopClip loopClip; public List arrows; private void Awake() { } private void Update() { if (Input.GetKeyDown(KeyCode.S)) { Debug.LogFormat("ppppppppppppppp"); OnShowLiner(); } if (Input.GetKeyDown(KeyCode.H)) { OnHideLiner(); } } public void OnShowLiner(Action finish = null) { StartCoroutine(loopClip.OnShow(finish)); } public void OnHideLiner(Action finish = null) { StartCoroutine(loopClip.OnHide(finish)); } }