using System.Collections; using System.Collections.Generic; using UnityEngine; namespace DisComputer { /// /// 译码器 /// public class DecoderUnit : BasicUnit,CommondUnitInterface { public override void Start() { base.Start(); } public override void Active(params object[] data) { base.Active(data); SetInfoTxt(VonNeumann.data.ActName); ShowArrow(0,false,()=> { nextUnit.gameObject.GetComponent().Active(); }); } public void CommandRegist() { throw new System.NotImplementedException(); } } }