using System.Collections; using System.Collections.Generic; using UnityEngine; namespace DisComputer { /// /// 指令寄存器单元 /// public class IRegUnit : BasicUnit,CommondUnitInterface { //程序计数器 public PRegUnit pReg_unit; public override void Start() { base.Start(); } public override void Active(params object[] data) { base.Active(data); } public void CommandRegist() { throw new System.NotImplementedException(); } } }