using System.Collections;
using System.Collections.Generic;
using UnityEngine;
namespace DisComputer
{
///
/// 内存MEM
///
public class MEMUnitSet : MonoBehaviour
{
[Header("联合指令集")]
public List comboomItems;
// Start is called before the first frame update
void Start()
{
}
public void RewindMEMUnitSet()
{
foreach (var item in comboomItems)
{
item.Rewind(1);
}
}
}
}