using System.Collections; using System.Collections.Generic; using UnityEngine; namespace DisComputer { /// /// 内存MEM /// public class MEMUnitSet : MonoBehaviour { [Header("联合指令集")] public List comboomItems; // Start is called before the first frame update void Start() { } public void RewindMEMUnitSet() { foreach (var item in comboomItems) { item.Rewind(1); } } } }