using System.Collections; using System.Collections.Generic; using UnityEngine; using LzFramework.UI; namespace DisComputer { public class VonNeumannView : TTUIPage { public VonNeumannView() : base(UIType.Normal, UIMode.DoNothing, UICollider.None) { uiPath = "UIPrefabs/VonNeumannView"; } public override void Active() { this.gameObject.SetActive(true); } public override void Hide() { this.gameObject.SetActive(false); } public override void Refresh() { } } }