using System.Collections; using System.Collections.Generic; using UnityEngine; using DG.Tweening; using UnityEngine.UI; namespace DisComputer { /// /// 指令控制 /// public class IIICmdControll : MonoBehaviour { //开始按钮 public Button start_btn; //运算选项 public OptionsView optionsView; //硬盘 public Transform yingPanTran; //命令标题文本 public Text cmd_txt; // Start is called before the first frame update void Start() { start_btn.onClick.AddListener(OnClickStart); } /// /// 点击开始 /// void OnClickStart() { IIINonNeumannControll.Instance.ShowVonSetView(); start_btn.gameObject.SetActive(false); } /// /// 设置指令信息 /// public void SetCmdInfo() { cmd_txt.text = VonNeumann.data.command.ToString(); } } }