using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.UI; using UnityEngine.Events; namespace DisComputer { public class SpareRotationCanvas : MonoBehaviour { [SerializeField] private Button rot_left_btn; [SerializeField] private Button rot_right_btn; [SerializeField] private Button rot_ok_btn; //左旋转回调 public UnityAction RotLeftHandle; //右旋转回调 public UnityAction RotRightHandle; //确定 public UnityAction RotEnterHandle; // Start is called before the first frame update void Start() { rot_left_btn.onClick.AddListener(RotLeftHandle); rot_right_btn.onClick.AddListener(RotRightHandle); rot_ok_btn.onClick.AddListener(RotEnterHandle); } } }