using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.UI; using LzFramework.UI; namespace DisComputer { public class IdleView : TTUIPage { private PcTypeSelectPage selectPage; private Text title_txt; public IdleView() : base(UIType.Fixed, UIMode.DoNothing, UICollider.None) { uiPath = "UIPrefabs/IdleView"; } public override void Awake(GameObject go) { GameObject storeBtnGo = this.transform.Find("store_btn").gameObject; Button button = storeBtnGo.GetComponent