using UnityEngine; using LzFramework.UI; using UnityEngine.UI; using DG.Tweening; using LzFramework.FSM.Msg; namespace DisComputer { public class MainMenuView : TTUIPage { public MainMenuView() : base(UIType.Fixed, UIMode.DoNothing, UICollider.None) { uiPath = "UIPrefabs/MainMenuView"; } //左边操作栏 private GameObject leftPartGo; //选择按钮 private Button select_btn; //旋转按钮 private Button rotation_btn; //电脑零件按钮 private Button lingJian_btn; //工具箱 private Button toolBox_btn; //专注物体按钮 private Button focuseModel_btn; //退出专注模式 private Button quit_btn; //提示按钮 private Button tip_btn; //进度条展示控制器 private ProgressStater progressStater; public override void Awake(GameObject go) { GameObject select_go = transform.Find("LeftTop/select_btn").gameObject; select_btn = select_go.GetComponent