using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.UI; using DG.Tweening; namespace DisComputer { /* * @func 零件图标飞入 * */ public class SpareFly : MonoBehaviour { /// /// 零件icon飞动效 /// /// /// /// public void FlyAction(Vector3 endPos,System.Action finish) { this.transform.DOMove(endPos,1.5f).SetEase(Ease.OutCubic).OnComplete(()=> { finish?.Invoke(); Destroy(this.gameObject); }); } } }