using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.UI; using LzFramework.UI; public class VideoView : TTUIPage { public VideoView() : base(UIType.PopUp, UIMode.DoNothing, UICollider.None) { uiPath = "UIPrefabs/VideoView"; } public override void Awake(GameObject go) { } public override void Active() { this.gameObject.SetActive(true); } public override void Hide() { this.gameObject.SetActive(false); } public override void Refresh() { } }