using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.Networking; using Newtonsoft.Json; using System.IO; public class WebGLConfiguratiobReader { public string PartPath; public string ReadResult { get; private set; } public WebGLConfiguratiobReader(string partPath) { PartPath = partPath; } public IEnumerator ReadCoroutine() { string configPath = Path.Combine(Application.streamingAssetsPath, PartPath); Debug.LogFormat("configPath {0}", configPath); UnityWebRequest www = UnityWebRequest.Get(configPath); yield return www.SendWebRequest(); if(www.isNetworkError || www.isHttpError) { Debug.Log(www.error); }else { //Debug.Log(www.downloadHandler.text); ReadResult = www.downloadHandler.text; } } }