using System.Collections;
using System.Collections.Generic;
using UnityEngine;
namespace DisComputer
{
///
/// 译码器
///
public class DecoderUnit : BasicUnit,CommondUnitInterface
{
public override void Start()
{
base.Start();
}
public override void Active(params object[] data)
{
base.Active(data);
SetInfoTxt(VonNeumann.data.ActName);
ShowArrow(0,false,()=>
{
nextUnit.gameObject.GetComponent().Active();
});
}
public void CommandRegist()
{
throw new System.NotImplementedException();
}
}
}