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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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using DG.Tweening;
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namespace DisComputer
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{
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/// <summary>
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/// 光驱控制
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/// </summary>
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public class GuangQuControl : SpareItemControl
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{
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//UI控制
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public GameObject controlUIGo;
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}
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}
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