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using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using System;
namespace DisComputer
{
/*
* @func DIY零件组装皮肤置换
* @author lz
* @date 2020/07/13
*/
public class SpareSkinner : MonoBehaviour
{
public List<SkinConfig> configs;
private GameObject curSkinGo;
private SpareAnimationBase animationBase;
// Start is called before the first frame update
void Start()
{
animationBase = this.gameObject.GetComponent<SpareAnimationBase>();
}
/// <summary>
/// 设置当前皮肤
/// </summary>
/// <param name="name"></param>
public void SetCurSkin(string name)
{
for (int i = 0; i < configs.Count; i++)
{
if(configs[i].name == name)
{
animationBase.mainGo = configs[i].skinGo;
animationBase.SetUnloadState();
break;
}
}
}
}
[Serializable]
public class SkinConfig
{
public string name;
public GameObject skinGo;
}
}