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using System.Collections;
using System.Collections.Generic;
using UnityEngine;
namespace DisComputer
{
public class IIIDecoderUnit : BasicUnit, CommondUnitInterface
{
public override void Start()
{
base.Start();
}
public override void Active(params object[] data)
{
base.Active(data);
SetInfoTxt(VonNeumann.data.ActName);
ShowArrow(0, false, () =>
{
nextUnit.gameObject.GetComponent<IIIOperationUnitSet>().Active();
});
}
public void CommandRegist()
{
throw new System.NotImplementedException();
}
}
}