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34 lines
696 B
34 lines
696 B
using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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namespace DisComputer
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{
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public class IIIDecoderUnit : BasicUnit, CommondUnitInterface
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{
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public override void Start()
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{
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base.Start();
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}
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public override void Active(params object[] data)
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{
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base.Active(data);
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SetInfoTxt(VonNeumann.data.ActName);
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ShowArrow(0, false, () =>
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{
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nextUnit.gameObject.GetComponent<IIIOperationUnitSet>().Active();
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});
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}
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public void CommandRegist()
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{
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throw new System.NotImplementedException();
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}
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}
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}
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