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using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using DG.Tweening;
namespace CpuIII
{
public class CameraAutoRotation : MonoBehaviour
{
public Transform targetTran;
public float rotSpeed;
// Start is called before the first frame update
void Start()
{
OpenAnimationProgress();
}
// Update is called once per frame
void Update()
{
}
private void LateUpdate()
{
this.transform.LookAt(targetTran);
}
void OpenAnimationProgress()
{
this.transform.DOLookAt(targetTran.position, 3.0f);
//this.transform.DORotate(new Vector3(57.62f, 180f, 0), 3.0f).SetEase(Ease.Linear);
this.transform.DOMove(new Vector3(0.06f,4.84f,2.98f),3.0f).SetEase(Ease.Linear);
}
}
}