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| Resources | 6 years ago | |
| Samples | 6 years ago | |
| Scripts | 5 years ago | |
| Readme.txt | 6 years ago | |
| Readme.txt.meta | 6 years ago | |
| Resources.meta | 6 years ago | |
| Samples.meta | 6 years ago | |
| Scripts.meta | 6 years ago | |
Readme.txt
QuickOutline
============
Developed by Chris Nolet (c) 2018
Instructions
------------
To add an outline to an object, drag-and-drop the Outline.cs script onto the
object. The outline materials will be loaded at runtime.
You can also add outlines programmatically with:
var outline = gameObject.AddComponent<Outline>();
outline.OutlineMode = Outline.Mode.OutlineAll;
outline.OutlineColor = Color.yellow;
outline.OutlineWidth = 5f;
The outline script does a small amount of work in Awake(). For best
results, use outline.enabled to toggle the outline. Avoid removing and
re-adding the component if possible.
For large meshes, you may also like to enable 'Precompute Outline' in the
editor. This will reduce the amount of work performed in Awake().