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162 lines
3.5 KiB
162 lines
3.5 KiB
using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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using System;
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using UnityEngine.Events;
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using DG.Tweening;
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namespace DisComputer
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{
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/*
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* @func 零件动画基础类
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* @author lz
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* @date 2020/06/01
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* */
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public class SpareAnimationBase : MonoBehaviour
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{
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public GameObject mainGo;
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public SpareType _type;
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[HideInInspector]
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/// <summary>
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/// 装载完成
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/// </summary>
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public UnityEvent OnLoadFinishHandle;
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[HideInInspector]
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/// <summary>
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/// 拆卸完成
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/// </summary>
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public UnityEvent OnUnLoadFinishHandle;
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[Header("聚焦参数设置")]
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[Space(30)]
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//主相机视距
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public int cameraViewVal;
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//聚焦平台角度
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public Vector3 showPlatformAngle;
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/// <summary>
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/// 装载展示
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/// </summary>
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public virtual void OnLoadAct()
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{
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}
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/// <summary>
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/// 拆卸展示
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/// </summary>
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public virtual void OnUnLoadAct()
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{
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}
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/// <summary>
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/// 设置成拆卸状态
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/// </summary>
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public virtual void SetUnloadState()
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{
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}
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/// <summary>
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/// 设置成安装状态
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/// </summary>
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public virtual void SetLoadState()
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{
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}
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float interval = 0.3f;
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public void CoolPointTip(string tip)
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{
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interval -= Time.deltaTime;
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if (interval < 0)
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{
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interval = 1.5f;
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MessageContainer.SendMessage(tip, this, MsgName.TipViewShowPoint);
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}
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}
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/// <summary>
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/// 是否匹对
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/// </summary>
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/// <param name="data"></param>
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/// <returns></returns>
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public virtual bool IsCompareTag(object data)
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{
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return false;
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}
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/// <summary>
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/// 聚焦模式
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/// </summary>
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/// <returns></returns>
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public IEnumerator ProgressFocuse()
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{
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yield return new WaitForEndOfFrame();
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MouseControl.Instance.isFocuseState = true;
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//关闭零件包栏
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LzFramework.UI.TTUIPage.ClosePage<SparePartsView>();
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//隐藏提示指引
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MessageContainer.SendMessage("", this, MsgName.TipViewHideArrow);
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ModelControl.Instance.showPlatform.transform.DORotate(showPlatformAngle, 0.5f).SetEase(Ease.Linear);
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Camera.main.DOFieldOfView(cameraViewVal, 0.5f).SetEase(Ease.Linear);
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yield return new WaitForSeconds(0.5f);
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}
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/// <summary>
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/// 拆卸聚焦动作集
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/// </summary>
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/// <returns></returns>
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protected virtual IEnumerator UnloadFocuse()
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{
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yield return new WaitForEndOfFrame();
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}
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/// <summary>
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/// 安装聚焦动作集
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/// </summary>
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/// <returns></returns>
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protected virtual IEnumerator LoadFocuse()
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{
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yield return new WaitForEndOfFrame();
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}
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/// <summary>
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/// 还原视距
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/// </summary>
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protected void RewindCameraView()
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{
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Camera.main.DOFieldOfView(55, 0.5f).SetEase(Ease.Linear);
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MouseControl.Instance.isFocuseState = false;
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}
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}
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[System.Serializable]
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public class AnimationPointConfig
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{
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public string info;
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public Vector3 point;
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}
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}
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