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using System.Collections;
using System.Collections.Generic;
using UnityEngine;
namespace DisComputer
{
public class MsgName
{
// tip view
//显示操作内容提示
public static string TipViewShowOperation = "TipView.ShowOperationTip";
//隐藏操作内容提示
public static string TipViewHideOperation = "TipView.HideOperationTip";
//显示箭头指引
public static string TipViewShowArrow = "TipView.ShowArrowTip";
//隐藏箭头指引
public static string TipViewHideArrow = "TipView.HideArrowTip";
//显示友好操作提示
public static string TipViewShowPoint = "TipView.ShowPointTip";
//隐藏友好操作提示
public static string TipViewHidePoint = "TipView.HidePointTip";
//显示零件信息提示
public static string TipViewSpareInfo = "TipView.ShowSpareInfoTip";
//显示拆除零件信息
public static string TipViewShowSparePlatform = "TipView.ShowSparePlatform";
//隐藏拆除零件信息
public static string TipViewHideSparePlatform = "TipView.HideSparePlatform";
//诺依曼友好提示
public static string TipVonneumannPoint = "TipView.vonneumannTip";
//诺依曼参数设计提示
public static string TipVonneumannOpset = "TipView.VonOpsetTip";
//诺依曼分布参数提示
public static string TipDisVonneumannOpset = "TipView.DisVonOpsetTip";
// mainView
//主菜单进度增长
public static string MainViewGrowthBar = "MainMenu.GrowthBar";
//进度重置
public static string MainViewClearBar = "MainMenu.ClearBar";
//退出专注模式
public static string MainViewQuitFocuseMode = "MainMenu.QuitFocuesMode";
// ModelControl
//模型控制居中展示消息
public static string ModelControlShowCenter = "ModelControl.ShowCenter";
//模型控制桌面展示消息
public static string ModelControlShowDesktop = "ModelControl.ShowDesktop";
// SparePartsView
//零件展示消息
public static string SparePartsViewShowSpare = "SparePartsView.ShowSpareView";
//添加零件到零件包
public static string SparePartsViewAddSpare = "SparePartsView.AddSpareGrid";
//移除零件到零件包
public static string SparePartsViewRemoveSpare = "SparePartsView.RemoveSpareGrid";
}
}