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using System.Collections;
using System.Collections.Generic;
using UnityEngine;
namespace DisComputer
{
/*
* @func 介绍动画控制
* @author lz
* @date 2020/07/01
*/
public class IntroduceAnimation : MonoBehaviour
{
public List<UIShowOrHide> uIShowOrHides;
// Start is called before the first frame update
void Start()
{
}
public void ShowAll()
{
StartCoroutine(ProgressShow());
}
IEnumerator ProgressShow()
{
foreach (var item in uIShowOrHides)
{
item.OnShow();
yield return new WaitForSeconds(0.2f);
}
}
public void HideAll()
{
foreach (var item in uIShowOrHides)
{
item.OnHide();
}
}
}
}