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using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using LzFramework.UI;
using DG.Tweening;
namespace DisComputer
{
/*
*@func 工具包视图
*@author lz
*@date 2020/05/29
*/
public class ToolBoxView : TTUIPage
{
public ToolBoxView() : base(UIType.Normal, UIMode.DoNothing, UICollider.None)
{
uiPath = "UIPrefabs/ToolBoxView";
}
//提示操作说明
private GameObject boxMainItem;
public override void Awake(GameObject go)
{
boxMainItem = this.transform.Find("Box").gameObject;
boxMainItem.transform.localPosition = new Vector3(-658,-118,0);
boxMainItem.SetActive(false);
InitMsg();
}
public override void Active()
{
if (boxMainItem.activeSelf)
{
TTUIPage.ClosePage<ToolBoxView>();
return;
}
boxMainItem.SetActive(true);
boxMainItem.transform.DOLocalMoveX(-506, 0.35f).SetEase(Ease.InSine).OnComplete(() =>
{
});
}
public override void Hide()
{
boxMainItem.transform.DOLocalMoveX(-658, 0.35f).SetEase(Ease.InSine).OnComplete(() =>
{
boxMainItem.SetActive(false);
});
}
public override void Refresh()
{
}
#region Logicl
void InitMsg()
{
}
#endregion
}
}