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using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class SceneLoader : MonoBehaviour
{
[Header("跳转场景名")]
public string sceneName;
public Color fadeColor;
public DialogTip dialogTip;
public Animator animator;
// Start is called before the first frame update
void Start()
{
StartCoroutine(StartLoading());
}
IEnumerator StartLoading()
{
yield return new WaitForSeconds(.75f);
yield return StartCoroutine(dialogTip.OnShow());
animator.SetTrigger("walk");
yield return new WaitForSeconds(1.5f);
Initiate.Fade(sceneName, fadeColor, 1.5f);
}
}