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import tkinter
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import tkinter.messagebox
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import random
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return_value1 = tkinter.messagebox.askyesnocancel('进入游戏', '请合理安排游戏时间')
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if return_value1 == True:
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print("good luck祝您玩的开心")
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else:
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return_value2 = tkinter.messagebox.askyesno('进入游戏', '您真的退出游戏吗?')
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if return_value2==True:
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print("您取消了进入游戏")
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exit()
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else:
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print("good luck祝您玩的开心")
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# 通过路径获取图片
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def get_image(filename, w=None, h=None):
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try:
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im = tkinter.PhotoImage(file=filename)
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if w != None and h != None:
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im = im.subsample(im.width() // w, im.height() // h)
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return im
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except:
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return None
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class Sweep(tkinter.Button):
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map = [] # 地图
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w = 7 # 地图宽度
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h = 8 # 地图高度
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mine = 5 # 地雷个数
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x0 = 30 # 地图相对于主窗口的起点
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y0 = 50
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count = 0 # 扫除计数
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state = 0 # 0play 1vectroy 2over 游戏状态
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mine_size = 40 # 地图方块大小
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# 数字0~9的字体颜色rgb
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fgs = [(255, 255, 255), (9, 147, 62), (0, 187, 187), (240, 78, 0), (166, 19, 188)
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, (185, 122, 87), (136, 0, 21), (163, 73, 164), (0, 0, 0), (0, 0, 0)]
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# 方块状态颜色与背景图片
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bgs = [(128, 128, 128), (255, 255, 255), (0, 255, 0), (255, 0, 0), (255, 200, 0), (0, 255, 0), (163, 73, 164)]
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images = ['area.png', 'opened.png', 'flag.png', 'doubt.png', 'boom.png', 'sweeped.png', 'mistake.png']
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pic = []
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# 创建地图
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def create_map(w=w, h=h, mine=mine, x0=x0, y0=x0,
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mine_size=mine_size, fgs=fgs, bgs=bgs, images=images):
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Sweep.w = w
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Sweep.h = h
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Sweep.mine = mine
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Sweep.x0 = x0
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Sweep.y0 = y0
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Sweep.mine_size = mine_size
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Sweep.fgs = fgs
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Sweep.bgs = bgs
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Sweep.images = images
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Sweep.state = 0
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Sweep.count = 0
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# 加载背景图片
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if not Sweep.pic:
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for filename in Sweep.images:
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image = get_image(filename, Sweep.mine_size, Sweep.mine_size)
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Sweep.pic.append(image)
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def init_map(root):
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size_str = '{}x{}+400+80'.format(Sweep.w * Sweep.mine_size + 80, Sweep.h * Sweep.mine_size + 100)
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root.geometry(size_str)
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Sweep.state = 0
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Sweep.count = 0
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for button in Sweep.map:
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button.destroy()
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Sweep.map.clear()
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root.update()
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random_numbers = random.sample(range(0, Sweep.w * Sweep.h), Sweep.mine)
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for i in range(Sweep.w * Sweep.h):
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r = i // Sweep.w
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c = i % Sweep.w
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n = 9 if i in random_numbers else 0
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button = Sweep(root)
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button.place(x=c * Sweep.mine_size + Sweep.x0, y=r * Sweep.mine_size + Sweep.y0
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, width=Sweep.mine_size, height=Sweep.mine_size)
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button.setPos(r=r, c=c, n=n)
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for mine in Sweep.map:
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mine.map_mine()
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root.update()
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Sweep.reset_map()
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def reset_map():
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Sweep.state = 0
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for mine in Sweep.map:
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mine.state = 0
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mine.update_style()
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def __init__(self, master=None, cnf={}, **kw):
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super().__init__(master, cnf, **kw)
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self.text = self['text']
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self.command = self['command']
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self.bind('<Button-1>', self.clicked)
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self.bind('<Button-3>', self.right_clicked)
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self.r = 0
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self.c = 0
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self.n = 0
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self.state = 0 # 0没有被打开 1已经被打开 2被标志 3被质疑 4打开是雷被爆炸 5被扫除 6标志错误
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self.update_style()
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self.__class__.map.append(self)
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def clicked(self, event):
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if self.__class__.state != 0:
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# tkinter.messagebox.showinfo(title="游戏结束!",message = "游戏已经结束,请重新开始")
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return
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if self.state == 1: return
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if self.n == 9:
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self.gameover()
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return
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if self.n == 0:
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self.auto_sweep()
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self.vectory()
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return
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self.__class__.count += 1
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self.state = 1
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self.update_style()
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self.vectory()
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def right_clicked(self, event):
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if self.state == 1: return
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if self.state == 0:
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self.state = 2
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elif self.state == 2:
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self.state = 3
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elif self.state == 3:
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self.state = 0
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self.update_style()
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def setPos(self, r, c, n):
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self.r = r
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self.c = c
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self.n = n
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def map_mine(self):
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if self.n != 9:
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return
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neighbors = [(self.r + i, self.c + j) for i in range(-1, 2) for j in range(-1, 2) if i != 0 or j != 0]
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for r, c in neighbors:
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for mine in self.__class__.map:
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if mine.r == r and mine.c == c and mine.n != 9:
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mine.n += 1
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def update_style(self):
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text = str("")
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if self.n != 0 and self.n != 9 and self.state == 1: text = str(self.n)
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hex_fg = '#{:02x}{:02x}{:02x}'.format(self.__class__.fgs[self.n][0]
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, self.__class__.fgs[self.n][1],
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self.__class__.fgs[self.n][2])
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hex_bg = '#{:02x}{:02x}{:02x}'.format(self.__class__.bgs[self.state][0]
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, self.__class__.bgs[self.state][1],
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self.__class__.bgs[self.state][2])
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image = self.__class__.pic[self.state]
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self.image = image
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if self.state == 2:
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text = str("!")
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hex_fg = "red"
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elif self.state == 3:
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text = str("?")
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hex_fg = str("yellow")
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elif self.state == 6:
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text = str("×")
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hex_fg = str("red")
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if image != None:
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hex_bg = None
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self.configure(bg=hex_bg, fg=hex_fg, image=image, text=text, compound=tkinter.CENTER)
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def auto_sweep(self):
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if self.state == 1: return
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self.state = 1
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self.update_style()
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self.__class__.count += 1
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if self.n != 0:
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return
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neighbors = [(self.r + i, self.c + j) for i in range(-1, 2) for j in range(-1, 2) if i != 0 or j != 0]
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for r, c in neighbors:
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for mine in self.__class__.map:
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if mine.r == r and mine.c == c and mine.n != 9:
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mine.clicked(None)
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def gameover(self):
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self.state = 4
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self.__class__.state = 2
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for mine in self.__class__.map:
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if mine.n == 9 and mine.state != 2:
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mine.state = 4
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mine.update_style()
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elif mine.n != 9 and mine.state == 2:
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mine.state = 6
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mine.update_style()
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img_gif = tkinter.PhotoImage(file='monkeyble.gif')
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label_img = tkinter.Label(root, image=img_gif)
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label_img.pack()
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tkinter.messagebox.showinfo(parent=self, title="游戏结束!", message="失败!")
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def vectory(self):
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if self.__class__.count == (self.__class__.h * self.__class__.w - self.__class__.mine):
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if self.__class__.state != 1:
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img_gif = tkinter.PhotoImage(file='monkeyle.gif')
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label_img = tkinter.Label(root, image=img_gif)
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label_img.pack()
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tkinter.messagebox.showinfo("游戏结束!", "恭喜过关!!!")
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self.__class__.state = 1
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root = tkinter.Tk()
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def del_menu(args):
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if args == "入门":
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Sweep.create_map(w=6, h=5, mine=1)
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elif args == "简单":
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Sweep.create_map(w=10, h=10, mine=15)
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elif args == "一般":
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Sweep.create_map(w=16, h=16, mine=40)
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elif args == "困难":
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Sweep.create_map(w=20, h=16, mine=60)
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elif args == "重新开始":
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pass
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Sweep.init_map(root)
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if __name__ == '__main__':
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root.title('扫雷')
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root.iconbitmap('monkey.ico')
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Sweep.create_map(w=6, h=5, mine=3)
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Sweep.init_map(root)
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menu_bar = tkinter.Menu(root)
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root.config(menu=menu_bar)
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game_menu = tkinter.Menu(menu_bar, tearoff=False)
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menu_bar.add_cascade(label="游戏设置", menu=game_menu)
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game_menu.add_command(label="入门", command=lambda: del_menu("入门"))
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game_menu.add_command(label="简单", command=lambda: del_menu("简单"))
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game_menu.add_command(label="一般", command=lambda: del_menu("一般"))
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game_menu.add_command(label="困难", command=lambda: del_menu("困难"))
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game_menu.add_command(label="重新开始", command=lambda: del_menu("重新开始"))
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# root.iconbitmap('mine.ico')
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root.mainloop()
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