# layout.py # --------- # Licensing Information: You are free to use or extend these projects for # educational purposes provided that (1) you do not distribute or publish # solutions, (2) you retain this notice, and (3) you provide clear # attribution to UC Berkeley, including a link to http://ai.berkeley.edu. # # Attribution Information: The Pacman AI projects were developed at UC Berkeley. # The core projects and autograders were primarily created by John DeNero # (denero@cs.berkeley.edu) and Dan Klein (klein@cs.berkeley.edu). # Student side autograding was added by Brad Miller, Nick Hay, and # Pieter Abbeel (pabbeel@cs.berkeley.edu). from util import manhattanDistance from game import Grid import os import random from functools import reduce VISIBILITY_MATRIX_CACHE = {} class Layout: """ A Layout manages the static information about the game board. """ def __init__(self, layoutText): self.width = len(layoutText[0]) self.height= len(layoutText) self.walls = Grid(self.width, self.height, False) self.food = Grid(self.width, self.height, False) self.capsules = [] self.agentPositions = [] self.numGhosts = 0 self.processLayoutText(layoutText) self.layoutText = layoutText self.totalFood = len(self.food.asList()) # self.initializeVisibilityMatrix() def getNumGhosts(self): return self.numGhosts def initializeVisibilityMatrix(self): global VISIBILITY_MATRIX_CACHE if reduce(str.__add__, self.layoutText) not in VISIBILITY_MATRIX_CACHE: from game import Directions vecs = [(-0.5,0), (0.5,0),(0,-0.5),(0,0.5)] dirs = [Directions.NORTH, Directions.SOUTH, Directions.WEST, Directions.EAST] vis = Grid(self.width, self.height, {Directions.NORTH:set(), Directions.SOUTH:set(), Directions.EAST:set(), Directions.WEST:set(), Directions.STOP:set()}) for x in range(self.width): for y in range(self.height): if self.walls[x][y] == False: for vec, direction in zip(vecs, dirs): dx, dy = vec nextx, nexty = x + dx, y + dy while (nextx + nexty) != int(nextx) + int(nexty) or not self.walls[int(nextx)][int(nexty)] : vis[x][y][direction].add((nextx, nexty)) nextx, nexty = x + dx, y + dy self.visibility = vis VISIBILITY_MATRIX_CACHE[reduce(str.__add__, self.layoutText)] = vis else: self.visibility = VISIBILITY_MATRIX_CACHE[reduce(str.__add__, self.layoutText)] def isWall(self, pos): x, col = pos return self.walls[x][col] def getRandomLegalPosition(self): x = random.choice(range(self.width)) y = random.choice(range(self.height)) while self.isWall( (x, y) ): x = random.choice(range(self.width)) y = random.choice(range(self.height)) return (x,y) def getRandomCorner(self): poses = [(1,1), (1, self.height - 2), (self.width - 2, 1), (self.width - 2, self.height - 2)] return random.choice(poses) def getFurthestCorner(self, pacPos): poses = [(1,1), (1, self.height - 2), (self.width - 2, 1), (self.width - 2, self.height - 2)] dist, pos = max([(manhattanDistance(p, pacPos), p) for p in poses]) return pos def isVisibleFrom(self, ghostPos, pacPos, pacDirection): row, col = [int(x) for x in pacPos] return ghostPos in self.visibility[row][col][pacDirection] def __str__(self): return "\n".join(self.layoutText) def deepCopy(self): return Layout(self.layoutText[:]) def processLayoutText(self, layoutText): """ Coordinates are flipped from the input format to the (x,y) convention here The shape of the maze. Each character represents a different type of object. % - Wall . - Food o - Capsule G - Ghost P - Pacman Other characters are ignored. """ maxY = self.height - 1 for y in range(self.height): for x in range(self.width): layoutChar = layoutText[maxY - y][x] self.processLayoutChar(x, y, layoutChar) self.agentPositions.sort() self.agentPositions = [ ( i == 0, pos) for i, pos in self.agentPositions] def processLayoutChar(self, x, y, layoutChar): if layoutChar == '%': self.walls[x][y] = True elif layoutChar == '.': self.food[x][y] = True elif layoutChar == 'o': self.capsules.append((x, y)) elif layoutChar == 'P': self.agentPositions.append( (0, (x, y) ) ) elif layoutChar in ['G']: self.agentPositions.append( (1, (x, y) ) ) self.numGhosts += 1 elif layoutChar in ['1', '2', '3', '4']: self.agentPositions.append( (int(layoutChar), (x,y))) self.numGhosts += 1 def getLayout(name, back = 2): if name.endswith('.lay'): layout = tryToLoad('layouts/' + name) if layout == None: layout = tryToLoad(name) else: layout = tryToLoad('layouts/' + name + '.lay') if layout == None: layout = tryToLoad(name + '.lay') if layout == None and back >= 0: curdir = os.path.abspath('.') os.chdir('..') layout = getLayout(name, back -1) os.chdir(curdir) return layout def tryToLoad(fullname): if(not os.path.exists(fullname)): return None f = open(fullname) try: return Layout([line.strip() for line in f]) finally: f.close()