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# include <stdio.h>
# include <string.h>
# include <stdlib.h>
# include <math.h>
# include <windows.h>
//变量声明
# define M 100
# define N 100
# define Road 1
# define Wall 0
# define Des 3
# define Player 4
//定义光标位置
COORD coord ; /*光标地址变量*/
short map [ N ] [ M ] ; /*地图 */
int x , y ; /*人物坐标 */
int m = 21 , n = 21 ; /*实际地图大小 */
int flag ; /*
控制界面切换
0: 主菜单
1: 游戏界面
2: 结束游戏
3: 退出游戏
*/
//函数声明
void mune ( ) ;
void print ( ) ;
void Print ( char ) ;
void up ( ) ;
void down ( ) ;
void right ( ) ;
void left ( ) ;
void gotc ( ) ;
void Map_1 ( ) ;
void xy ( ) ;
void HideCursor ( ) ;
void chu ( ) ;
char des ( int , int ) ;
void dig ( char , int , int ) ;
void make ( int , int ) ;
void CreateMaze ( ) ;
void win ( ) ;
void end ( ) ;
//主函数
int main ( )
{
HideCursor ( ) ;
system ( " title 迷宫游戏 " ) ;
flag = 0 ;
while ( 1 ) {
if ( flag = = 0 ) mune ( ) ;
if ( flag = = 1 ) {
coord . X = 2 ;
coord . Y = 1 ;
xy ( ) ; //将屏幕指针位置移向初始位置
if ( n = = 21 ) system ( " mode con cols=42 lines=22 " ) ;
else if ( n = = 31 ) system ( " mode con cols=62 lines=32 " ) ;
else if ( n = = 41 ) system ( " mode con cols=82 lines=42 " ) ;
print ( n , m ) ;
gotc ( ) ;
}
if ( flag = = 2 ) {
win ( ) ;
flag = 0 ;
}
if ( flag = = 3 ) {
end ( ) ;
break ;
}
}
return 0 ;
}