|
|
#include<stdio.h>
|
|
|
#include<string.h>
|
|
|
#include<stdlib.h>
|
|
|
#include<math.h>
|
|
|
#include<windows.h>
|
|
|
//变量声明
|
|
|
#define M 100
|
|
|
#define N 100
|
|
|
#define Road 1
|
|
|
#define Wall 0
|
|
|
#define Des 3
|
|
|
#define Player 4
|
|
|
//定义光标位置
|
|
|
COORD coord; /*光标地址变量*/
|
|
|
short map[N][M];/*地图 */
|
|
|
int x,y;/*人物坐标 */
|
|
|
int m=21,n=21;/*实际地图大小 */
|
|
|
int flag; /*
|
|
|
控制界面切换
|
|
|
0:主菜单
|
|
|
1:游戏界面
|
|
|
2:结束游戏
|
|
|
3:退出游戏
|
|
|
*/
|
|
|
|
|
|
//函数声明
|
|
|
void mune();
|
|
|
void print();
|
|
|
void Print(char);
|
|
|
void up();
|
|
|
void down();
|
|
|
void right();
|
|
|
void left();
|
|
|
void gotc();
|
|
|
void Map_1();
|
|
|
void xy();
|
|
|
void HideCursor();
|
|
|
void chu();
|
|
|
char des(int,int);
|
|
|
void dig(char,int,int);
|
|
|
void make(int,int);
|
|
|
void CreateMaze();
|
|
|
void win();
|
|
|
void end();
|
|
|
//主函数
|
|
|
int main()
|
|
|
{
|
|
|
HideCursor();
|
|
|
system("title 迷宫游戏");
|
|
|
flag=0;
|
|
|
while(1){
|
|
|
if(flag==0) mune();
|
|
|
if(flag==1){
|
|
|
coord.X = 2;
|
|
|
coord.Y = 1;
|
|
|
xy(); //将屏幕指针位置移向初始位置
|
|
|
if(n==21) system("mode con cols=42 lines=22");
|
|
|
else if(n==31) system("mode con cols=62 lines=32");
|
|
|
else if(n==41) system("mode con cols=82 lines=42");
|
|
|
print(n,m);
|
|
|
gotc();
|
|
|
}
|
|
|
if(flag==2){
|
|
|
win();
|
|
|
flag=0;
|
|
|
}
|
|
|
if(flag==3){
|
|
|
end();
|
|
|
break;
|
|
|
}
|
|
|
}
|
|
|
return 0;
|
|
|
}
|
|
|
//函数定义
|
|
|
void print()/*输出界面*/
|
|
|
{
|
|
|
system("color F5");
|
|
|
system("cls");
|
|
|
int i,j;
|
|
|
for(i=0;i<n;i++){
|
|
|
for(j=0;j<m;j++)
|
|
|
{
|
|
|
if(map[i][j]==Road) printf(" "); /*1 路*/
|
|
|
else if(map[i][j]==Wall) printf("█");/*0 墙*/
|
|
|
else if(map[i][j]==Des) printf("◎");/*3 终点*/
|
|
|
else if(map[i][j]==Player) printf("◆");/*4 人物*/
|
|
|
}
|
|
|
printf("\n");
|
|
|
}
|
|
|
}
|
|
|
/*控制移动*/
|
|
|
void up()
|
|
|
{
|
|
|
if(map[x-1][y]==3) flag=2;
|
|
|
if(map[x-1][y]==1){
|
|
|
xy(x,y);
|
|
|
printf(" ");
|
|
|
map[x-1][y]=4;
|
|
|
map[x][y]=1;
|
|
|
x--;
|
|
|
coord.Y--; xy();
|
|
|
printf("◆");
|
|
|
}
|
|
|
}
|
|
|
void down()
|
|
|
{
|
|
|
if(map[x+1][y]==3) flag=2;
|
|
|
if(map[x+1][y]==1){
|
|
|
xy(x,y);
|
|
|
printf(" ");
|
|
|
map[x+1][y]=4;
|
|
|
map[x][y]=1;
|
|
|
x++;
|
|
|
coord.Y++; xy();
|
|
|
printf("◆");
|
|
|
}
|
|
|
}
|
|
|
void right()
|
|
|
{
|
|
|
if(map[x][y+1]==3) flag=2;
|
|
|
if(map[x][y+1]==1){
|
|
|
xy(x,y);
|
|
|
printf(" ");
|
|
|
map[x][y+1]=4;
|
|
|
map[x][y]=1;
|
|
|
y++;
|
|
|
coord.X+=2; xy();
|
|
|
printf("◆");
|
|
|
}
|
|
|
}
|
|
|
void left()
|
|
|
{
|
|
|
if(map[x][y-1]==3) flag=2;
|
|
|
if(map[x][y-1]==1){
|
|
|
xy(x,y);
|
|
|
printf(" ");
|
|
|
map[x][y-1]=4;
|
|
|
map[x][y]=1;
|
|
|
y--;
|
|
|
coord.X-=2; xy();
|
|
|
printf("◆");
|
|
|
}
|
|
|
}
|
|
|
/*主菜单*/
|
|
|
void mune()
|
|
|
{
|
|
|
system("color F6");
|
|
|
system("mode con cols=50 lines=15");
|
|
|
x=1;y=1; flag=0;
|
|
|
system("cls");
|
|
|
printf("\n\n\n 迷宫游戏\n\n");
|
|
|
printf(" 主菜单\n");
|
|
|
printf(" 1:更改难度 {难度等级:1(默认)/2/3}\n");
|
|
|
printf(" 2:开始游戏\n");
|
|
|
printf(" 3:退出游戏\n");
|
|
|
printf(" 0:退回菜单\n");
|
|
|
printf("\nTips:\n请使用英文(半角)输入 游戏中回到菜单会断档\n请用WASD控制移动 ◆:玩家 ◎:终点") ;
|
|
|
while(1){
|
|
|
switch(getch())
|
|
|
{
|
|
|
case '3': flag=3;break;
|
|
|
case '2': CreateMaze();flag=1;break;
|
|
|
default: break;
|
|
|
case '1':{
|
|
|
coord.X = 0;
|
|
|
coord.Y = 14;
|
|
|
xy();printf(" ");
|
|
|
xy();
|
|
|
printf("请输入难度:");
|
|
|
switch(getch()){
|
|
|
case '1':n=21; m=21;printf("难度等级1修改成功!");break;
|
|
|
case '2':n=31; m=31;printf("难度等级2修改成功!");break;
|
|
|
case '3':n=41; m=41;printf("难度等级3修改成功!");break; //...
|
|
|
default: printf("输入错误,修改失败!");
|
|
|
}
|
|
|
break;
|
|
|
}
|
|
|
}
|
|
|
if(flag==1||flag==2||flag==3) break;
|
|
|
}
|
|
|
}
|
|
|
/*玩家输入控制*/
|
|
|
void gotc()
|
|
|
{
|
|
|
while(1)
|
|
|
{
|
|
|
flag=1;
|
|
|
switch(getch())
|
|
|
{
|
|
|
case '*': flag=4;break;
|
|
|
case '3': flag=3;break;
|
|
|
case '0': flag=0;break;
|
|
|
case 'w':case 'W': Print('w');break;
|
|
|
case 'a':case 'A': Print('a');break;
|
|
|
case 's':case 'S': Print('s');break;
|
|
|
case 'd':case 'D': Print('d');break;
|
|
|
}
|
|
|
if(flag==0||flag==2||flag==3||flag==4) break;
|
|
|
}
|
|
|
}
|
|
|
/*更新地图*/
|
|
|
void Print(char d)
|
|
|
{
|
|
|
xy(x,y);
|
|
|
switch(d){
|
|
|
case 'W':case 'w':up();break;
|
|
|
case 'S':case 's':down();break;
|
|
|
case 'A':case 'a':left();break;
|
|
|
case 'D':case 'd':right();break;
|
|
|
}
|
|
|
}
|
|
|
/*定位光标*/
|
|
|
void xy(){
|
|
|
|
|
|
//获取控制台缓冲区句柄
|
|
|
HANDLE ConsoleHandle = GetStdHandle(STD_OUTPUT_HANDLE);
|
|
|
//设置光标位置
|
|
|
SetConsoleCursorPosition(ConsoleHandle, coord);
|
|
|
}
|
|
|
/*隐藏屏幕指针 */
|
|
|
void HideCursor() {
|
|
|
CONSOLE_CURSOR_INFO cursor_info = { 1,0 };
|
|
|
SetConsoleCursorInfo(GetStdHandle(STD_OUTPUT_HANDLE),&cursor_info);
|
|
|
}
|
|
|
void win()
|
|
|
{
|
|
|
system("cls");
|
|
|
system("color 73");
|
|
|
system("mode con cols=38 lines=13");
|
|
|
printf("\n █ █ █████ █ █ ");
|
|
|
printf("\n █ █ █ █ █ █ ");
|
|
|
printf("\n █ █ █ █ █ ");
|
|
|
printf("\n █ █ █ █ █ ");
|
|
|
printf("\n █ █████ █████ \n");
|
|
|
printf("\n █ █ █ ███ █ █ ");
|
|
|
printf("\n █ █ █ █ ██ █ ");
|
|
|
printf("\n █ █ █ █ █ █ █ ");
|
|
|
printf("\n ██ ██ █ █ ██ ");
|
|
|
printf("\n █ █ ███ █ █ ");
|
|
|
system("pause");
|
|
|
}
|
|
|
void end()
|
|
|
{
|
|
|
system("mode con cols=50 lines=15");
|
|
|
system("cls");
|
|
|
printf("\n\n\n\n\n\n\n\n\n\n\n\n 谢谢使用!\n\n\n\n");
|
|
|
printf(" 计算机1812班\n 184018001207\n 向理\n") ;
|
|
|
}
|
|
|
//以下为地图生成函数
|
|
|
|
|
|
/*准备生成的初始化*/
|
|
|
void chu()
|
|
|
{
|
|
|
int i,j;
|
|
|
for(i=0;i<n;i++)for(j=0;j<m;j++){
|
|
|
if(i%2==1&&j%2==1) map[i][j]=1;
|
|
|
else map[i][j]=0;
|
|
|
}
|
|
|
i=rand()%(n-3);
|
|
|
j=rand()%(m-3);
|
|
|
if(i%2==0) i++;
|
|
|
if(j%2==0) j++;
|
|
|
map[i][j]=2;
|
|
|
make(i,j);
|
|
|
}
|